4 releases
0.2.3 | Apr 29, 2023 |
---|---|
0.2.2 | Apr 14, 2023 |
0.2.1 | Apr 14, 2023 |
0.2.0 | Apr 13, 2023 |
0.1.0 |
|
#38 in #retrieve
28 downloads per month
17KB
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Object Cache
- A simple cache util that takes any object reference and caches it in memory or in a file.
- This crate uses Sqlite db to store objects.
- It converts the object into JSON format and stores it for the given key.
- The reverse happens when you retrieve the object.
Usage
async fn sample(){
// build Cache with name (Could be In memory or File based cache)
let cache = Cache::build(true, "obj_cache").await;
let data = TestStruct {
name: "dinesh".to_owned(),
email: "dinesh.nuke.mars@gmail.com".to_owned(),
ph_no: 9999999999u64,
};
// pass key and object
cache.save_obj("TestData", &data).await.unwrap();
// visualize the data
cache.pretty_print_all_cache();
// get object anywhere in the project using key
let cached_data: TestStruct = cache.get_obj("TestData").await.unwrap();
}
Main Functions
Cache {
pub async fn build(in_memory: bool, cache_file_name: &str) -> Self
pub async fn save_obj<T>(&self, key: &str, obj: &T) -> Result<(), CacheError
pub async fn save_obj_if_not_exist<T>(&self, key: &str, obj: &T) -> Result<(), CacheError
pub async fn get_obj<T>(&self, key: &str) -> Result<T, CacheError
pub async fn get_all_objs(&self) -> Result<Vec<CacheData>, CacheError>
pub async fn pretty_print_all_cache(&self)
pub async fn clear_cache(&self)
}
For more detailed usage instructions, visit the GitHub repository.
Contributing
We welcome contributions! Please see the contributing guidelines for more information.
License
This project is licensed under the terms of the MIT License. See the LICENSE file for more details.
Made with ♥ by dinesh.nuke.mars@gmail.comand contributors.
Dependencies
~34–48MB
~815K SLoC