4 releases
0.2.1 | Jun 29, 2021 |
---|---|
0.2.0 | Aug 19, 2020 |
0.1.1 | Apr 7, 2020 |
0.1.0 | Apr 6, 2020 |
#1816 in Parser implementations
40KB
1K
SLoC
nomap
A parser for the .map
file format used by Quake 1 & 2 as well as Half-Life 1,
implemented using the nom parsing framework. It can
easily be integrated with other nom
parsers.
nomap
is whitespace agnostic and ignores comments.
It also optionally provides Display
implementations for all its types (through
the "display" feature), so you can serialise a parsed map back into a string.
Example
// parse the example map with the standard format
let map = nomap::parse::<nomap::formats::Standard>(include_str!("../examples/example.map")).unwrap();
// report our findings
for ent in map.entities.iter() {
println!(
"Found entity of class `{}` with {} brush{}",
// every entity should have this, so we optimistically index here
ent.fields["classname"],
ent.brushes.len(),
// some fanciness
if ent.brushes.len() == 1 { "" } else { "es" }
)
}
Dependencies
~1MB
~19K SLoC