2 releases
0.0.2 | Oct 28, 2020 |
---|---|
0.0.1 | May 20, 2020 |
#52 in #io-write
Used in ninres-cli
21KB
416 lines
Ninres-rs
Read commonly used Nintendo file formats.
Please refer to the Wiki: https://github.com/Kinnay/Nintendo-File-Formats/wiki
All file formats are behind feature flags. Here is a list of available Nintendo file format features:
bfres
, sarc
You can also enable additional features:
tar_ninres
: write Nintendo resource to tar ball.
zstd
: ZSTD decompression.
All features of this crate can be compiled to WebAssembly.
Examples
Enable desired features in Cargo.toml
.
[dependencies]
ninres = { version = "*", features = ["bfres", "sarc", "zstd"] }
In your main.rs
.
use std::fs::read;
use ninres::{NinRes, NinResFile};
let buffer = read("foo.pack")?;
let ninres = buffer.as_ninres()?;
match &ninres {
NinResFile::Bfres(_bfres) => {}
NinResFile::Sarc(_sarc) => {}
}
Write to tar
Convert resource into tar buffer. This buffer can then e.g. be stored in a file.
The mode
parameter refers to the file mode within the tar ball.
Examples
use ninres::{sarc::Sarc, IntoTar};
use std::{fs::{read, File}, io::Write};
let sarc_file = Sarc::new(&read("./assets/M1_Model.pack")?)?;
let tar = sarc_file.into_tar(0o644)?;
let mut file = File::create("M1_Model.tar")?;
file.write_all(&tar.into_inner()[..])?;
Dependencies
~0.3–9.5MB
~96K SLoC