9 releases

0.1.8 Aug 3, 2020
0.1.7 Aug 3, 2020
0.1.5 Jul 30, 2020

#1711 in Game dev

MIT license

61KB
1.5K SLoC

niko

🚧 extremely experimental / alpha 🚧

An XNA-like game engine for building games with wasm & webgl.

demo on itch.io

getting started

niko uses niko-cli to help you get started quickly!

niko setup

  • First make sure you have cargo installed, or go to https://rustup.rs/.
  • Then run cargo install wasm-pack because niko-cli will invoke it.
  • After that run cargo install niko-cli
  • Lastly, make sure ~/.cargo/bin is in your PATH.

creating a project

🚧 proof of concept 🚧

After you installed wasm-pack and niko, you can create a new niko project with niko new <name> (or niko init, just like cargo).

running the development environment

🚧 proof of concept 🚧

When your project is set up, run niko watch in your project's directory. It builds your project and opens a browser window in your default browser with the result. It will rebuild the project when a .rs file is changed in the current path.

publishing to itch.io

🚧 not started 🚧

Run niko bundle in your project's directory and upload the <project-name>.zip to itch.io!

license

MIT

Dependencies

~13MB
~232K SLoC