#dice #gamedev #random

bin+lib ndm

Parse standard polyhedral dice notation

10 releases

0.9.9 May 3, 2021
0.9.8 Apr 12, 2021
0.9.1 Mar 31, 2021

#57 in Game dev

Download history 10/week @ 2021-06-11 1/week @ 2021-07-02 3/week @ 2021-07-09 41/week @ 2021-07-16 3/week @ 2021-07-23 34/week @ 2021-07-30 3/week @ 2021-08-06 20/week @ 2021-08-13 5/week @ 2021-08-20 3/week @ 2021-09-03 9/week @ 2021-09-10

84 downloads per month

MIT/Apache

67KB
1K SLoC

About

Parses dice notation and evaluate algebraic manipulation of sets of dice rolls.

This module provides Dice and RollSet structs, which implement FromStr for converting from strings. It also provides error types directly related to parsing dice-related strings.

Examples

Dice Examples

Rolling Dice

Creating Dice from a string literal:

use ndm::Dice;

let d6 = "1d6".parse::<Dice>().unwrap();

You can create them directly:

use ndm::Dice;

let d4 = Dice::new(1, 4);

Exploding Dice

Creating exploding dice (which roll again when the highest number is rolled):

use ndm::Dice;

let exploding_d20 = "1d20!".parse::<Dice>().unwrap();
let exploding_d6 = Dice::new_exploding(1, 6, 6);

Exploding dice can explode on any number greater than 1:

use ndm::Dice;

let exploding_d13 = "1d13!2".parse::<Dice>().unwrap();

More Complicated Examples

Rolling multiple Dice at a time:

use ndm::Dice;

let dice = Dice::new(3, 8);
let dice = Dice::new_exploding(2, 4, 4);

Keeping High or Low Rolls

Keeping the three highest dice:

use ndm::Dice;

let wis = Dice::new_keep_n(4, 6, 3);
let dex: Dice = "4d6/H3".parse().unwrap();

Or the lowest roll:

use ndm::Dice;

let disadvantage = Dice::new_keep_n(2, 20, -1);
let minimum: Dice = "4d7/L1".parse().unwrap();

(String parsing isn't case-sensitive.)

Keeping exploding dice:

use ndm::Dice;

let dice = Dice::new_extended(4, 7, 5, 3);
// or
let dice = "4d7/H3!5".parse::<Dice>().unwrap();

Formatting Dice

Dice can be formatted with the normal {} operator:

use ndm::Dice;

println!("{}", Dice::new(2, 10).unwrap());

Parse Errors

Strings which cannot be parsed cause DiceParseErrors. String parsing is more strict than the constructors, which currently don't fail, but instead ignore invalid parameters.

Combinations

Sets of dice, such as multiple sizes of dice, and mathematical operations upon dice, are represented by RollSets.

RollSets can only be created by parsing string slices:

use ndm::RollSet;

let roll_set: RollSet = "3d6".parse().unwrap();

RollSets can contain any combinations of valid Dice and whole numbers, joined by + or - (or −). These combinations can also be multiplied by floating-point numbers, using * (or x or X or ×).

use ndm::RollSet;

let roll_set: RollSet = "1d20+4".parse().unwrap();
let empowered = "4d6 * 1.5".parse::<RollSet>().unwrap();
let sneak = "3d8 + 2d6".parse::<RollSet>().unwrap();

Extraneous text can be included:

use ndm::RollSet;

let roll_set = "2d8 slashing + 3d6 fire".parse::<RollSet>().unwrap();

End-comments can be indicated by #, which will prevent additional parsing:

use ndm::RollSet;

// Only the 4d6 will be parsed, the 8d6 is just a comment.
let roll_set: RollSet = "4d6 # 8d6 on a critical".parse().unwrap();

RollSets can also be formatted using {}, and totals will appear before an end-of-line comment, if any.

use ndm::RollSet;

// Prints something like: `3d6 [ 2, 4, 5: 11] slashing + 4 = 15`
println!("{}", "3d6 slashing + 4".parse::<RollSet>().unwrap());
// Prints something like `3d6 [ 3, 5, 6: 14] + 4 = 18 # slashing`
println!("{}", "3d6+4 # slashing".parse::<RollSet>().unwrap());

Parse Errors

Errors are returned using RollParseError. In general, RollSets treat anything that isn't Dice, operators, or numbers as comments, but will fail if there isn't a roll anywhere in the string. Some combinations of operators are also invalid: Dice can't be multiplied by other Dice, text can't be added to numbers, etc.

More Information

Dice math is from left to right, regardless of operator. For example, 4d6 + 12 * 1.5 ranges from 24 ((4 + 12) * 1.5) to 54 ((24 + 12) * 1.5), not from 22 to 42.

Addition and subtraction can be done with whole numbers, dice rolls, and results of previous operations. Multiplication can be done upon all of the above, but the right hand side must be a number (either whole or floating-point). Also, the result of floating-point math is truncated: 1d6 * 4.9 ranges from 4 to 29, not from 4.9 to 29.4.

Exploding dice get rerolled as long as they roll at least as high as the “fuse” (which defaults to the highest value on the die, but may be as low as 2).

You can construct Dice directly, or complex expressions of RollSets.

The dice notation parsed by this library is:

[count]d<sides>[/<H|L><keep>][![fuse]]

  • count is the number of dice to roll, is optional, and defaults to 1
  • sides is the number of sides on the dice and is required
    • If numeric, it must be non-negative
    • f or F may be used to represent Fudge/Fate dice
  • Optionally, /, followed by
    • H (or h) or L (or l) and
    • a positive number less than or equal to the number of dice rolled
  • Optionally, !, optionally followed by the fuse as a whole number
    • If the fuse is provided, it must be at least 2
    • Otherwise, it defaults to the highest possible roll for the die

Dice can be added with +, subtracted with - [or −], or multiplied with * [or x or X or ×]. Other text is treated as comments.

Dice can be combined with each other by addition or subtraction. You can also add or subtract whole numbers and multiply results by floating point numbers. (Division isn't currently supported directly, but you can multiply by the reciprocal.)

License

Licensed, at your option, under either the Apache License, Version 2.0 or the MIT license.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache License, Version 2.0, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~2.1–3.5MB
~82K SLoC