4 releases
Uses new Rust 2024
| new 0.2.0 | Nov 19, 2025 |
|---|---|
| 0.1.3 | Nov 9, 2025 |
| 0.1.2 | Nov 8, 2025 |
| 0.1.1 | Nov 7, 2025 |
#113 in Memory management
84KB
2K
SLoC
MTB::Entity: Address-stable, interior-mutable Slab allocator
中文版请见: README-zh.md
⚠️ Notes
- This allocator is experimental; APIs change frequently and may include breaking changes.
- Not thoroughly tested; may contain memory-safety issues. Use with care.
- Single-threaded only; no plans for multithreading.
- If you don’t specifically need interior mutability, prefer the
slabcrate for performance and safety.
Introduction
While building Remusys, needing a mutable reference to allocate with slab::Slab made some optimizations awkward. This allocator is chunked and address-stable, and it lets you allocate while reading existing elements.
use mtb_entity_slab::*;
/// You can use `#[entity_ptr_id]` to create an opaque ID wrapper bound to a fixed policy.
/// If the allocator type is too verbose, specify an alias via `allocator_type`.
#[entity_ptr_id(InstID, policy = 256, allocator_type = InstAllocT)]
#[derive(Debug, Clone, PartialEq, Eq)]
struct Inst {
pub opcode: u32,
pub operands: [u64; 4],
pub heap_data: String,
}
impl Inst {
fn new(opcode: u32) -> Self {
Self {
opcode,
operands: [0; 4],
heap_data: format!("InstData{}", opcode),
}
}
}
fn main() {
// In general you specify the policy at the type level.
// If you used `allocator_type = InstAllocT` above, you can use the alias instead of
// the verbose type `EntityAlloc<Inst, AllocPolicy256>`.
let alloc: EntityAlloc<Inst, AllocPolicy256> = EntityAlloc::with_capacity(1024);
let ptrs = {
let mut v = Vec::new();
for i in 0..1000 {
let ptr = alloc.allocate(Inst::new(i));
v.push(ptr);
}
v
};
let inst = ptrs[500].deref(&alloc);
// Allocate while reading
let new_id = alloc.allocate(Inst::new(2000));
assert_eq!(inst.opcode, 500);
assert_eq!(new_id.deref(&alloc).opcode, 2000);
}
Core types
EntityAlloc<E, P>— allocator managing chunks and elements.PtrID<E, P>— pointer-style ID; internally a raw pointer. Fast but unsafe to misuse.IndexedID<E, P>— index-style ID; chunk index + in-chunk index. Safer but slower.IEntityAllocID<E, P>— trait for converting betweenPtrIDandIndexedID.IPolicyPtrID— trait binding an ID to its object type and allocator type (policy included). BothPtrID<E, P>and macro-generated wrappers implement this.
Allocation policies
Policies are compile-time constants on P:
AllocPolicy128— 128 elements per chunk (single-level bitmap)AllocPolicy256— 256 elements per chunk (single-level bitmap)AllocPolicy512— 512 elements per chunk (single-level bitmap)AllocPolicy1024— 1024 elements per chunk (two-level bitmap)AllocPolicy2048— 2048 elements per chunk (two-level bitmap)AllocPolicy4096— 4096 elements per chunk (two-level bitmap)
Examples with an Inst entity:
let alloc_128: EntityAlloc<Inst, AllocPolicy128> = EntityAlloc::new();
let alloc_256: EntityAlloc<Inst, AllocPolicy256> = EntityAlloc::new();
let alloc_512: EntityAlloc<Inst, AllocPolicy512> = EntityAlloc::new();
let alloc_1024: EntityAlloc<Inst, AllocPolicy1024> = EntityAlloc::new();
let alloc_2048: EntityAlloc<Inst, AllocPolicy2048> = EntityAlloc::new();
let alloc_4096: EntityAlloc<Inst, AllocPolicy4096> = EntityAlloc::new();
let id_128 = alloc_128.allocate (Inst::new(10)); // PtrID<Inst, AllocPolicy128>
let id_256 = alloc_256.allocate (Inst::new(10)); // PtrID<Inst, AllocPolicy256>
let id_512 = alloc_512.allocate (Inst::new(10)); // PtrID<Inst, AllocPolicy512>
let id_1024 = alloc_1024.allocate(Inst::new(10)); // PtrID<Inst, AllocPolicy1024>
let id_2048 = alloc_2048.allocate(Inst::new(10)); // PtrID<Inst, AllocPolicy2048>
let id_4096 = alloc_4096.allocate(Inst::new(10)); // PtrID<Inst, AllocPolicy4096>
The policy on the ID helps prevent accidentally using an ID with an allocator of the wrong capacity.
Custom ID wrappers with #[entity_ptr_id]
This attribute generates a newtype wrapper around PtrID<Object, Policy> bound to a fixed policy and, optionally, an allocator type alias.
Example:
#[entity_ptr_id(InstID, policy = 256, allocator_type = InstAllocT)]
#[derive(Debug, Clone, PartialEq, Eq)]
struct Inst { /* fields */ }
fn use_inst_id() {
// InstAllocT is a type alias for EntityAlloc<Inst, AllocPolicy256>
let alloc_inst = InstAllocT::new();
// Returned IDs are wrapped as InstID
let id = InstID(alloc_inst.allocate(Inst::new(42)));
// You can project to the object through the allocator
let data: &Inst = id.deref_alloc(&alloc_inst);
assert_eq!(data.opcode, 42);
}
Options:
policy = NNN | PolicyNNN | AllocPolicyNNN— bind to a specific policy; NNN in [128, 4096].allocator_type = AliasName— emit a type alias for the allocator (type AliasName = EntityAlloc<Object, Policy>). Visibility follows the annotated type.opaque— make the innerPtrIDfield crate-visible instead of public, reducing accidental exposure.
ID constraints
Library data structures rely on the IPolicyPtrID trait to describe “an ID tied to a particular object and allocator type.” Both raw PtrID<E, P> and any #[entity_ptr_id] wrappers implement it, so you can use containers with either style.
Containers
Built on IPolicyPtrID, the crate provides internally-mutable containers:
EntityList<I>— doubly-linked list. Typical for instruction/basic-block lists. Internally mutable; no&mut allocneeded, but misuse can corrupt relationships.EntityRingList<I>— ring list. Useful for def-use sets; attach has no signals, detach does.
Note: In v0.2, container generics flipped from the object type ObjT to the constrained ID type I.
Safety notice
This crate uses unsafe code without formal verification. It is neither general-purpose nor guaranteed safe. Prefer slab unless you truly need these semantics.
Dependencies
~3MB
~65K SLoC