4 releases (breaking)
0.4.0 | May 20, 2023 |
---|---|
0.3.0 | Jul 2, 2022 |
0.2.0 | Apr 30, 2022 |
0.1.0 | Apr 30, 2022 |
#1012 in Encoding
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1MB
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SLoC
msd
A library for reading and writing MSD files.
Usage
Reading and writing of MSD files is done using serde
, a library
for generic serialization and deserialization. It will work with any types that implement the
Serialize
and
Deserialize
traits.
Example
use std::collections::HashMap;
fn main() {
let mut map: HashMap<String, usize> = HashMap::new();
map.insert("foo".to_owned(), 1);
map.insert("bar".to_owned(), 2);
// Serialize the map into a byte buffer.
let serialized = msd::to_bytes(&map).unwrap();
// Deserialize back into a map again.
let deserialized = msd::from_bytes(&serialized).unwrap();
assert_eq!(map, deserialized);
}
Unrepresentable Types
Not all serde
types can be represented in MSD format.
Some compound types cannot be encoded due to the ambiguity that would arise when decoding them.
Specifically, these unrepresentable serde
types are:
tuple
ortuple_struct
containingoption
.tuple
ortuple_struct
containingseq
.tuple
ortuple_struct
containingmap
.tuple
ortuple_struct
containingstruct
.struct
containing anotherstruct
as a field value.seq
containingoption
.seq
containing anotherseq
as an element.
Additionally, this library cannot deserialize types that are intended to be deserialized as
self-describing, and both struct
fields and enum
variants must be deserialized as identifiers.
See serde
's
Deserializer
documentation for
more details.
About MSD Files
MSD is a configuration file format that has been in use since the late 90s. It has mainly seen usage in rhythm dance games such as Stepmania and Dancing With Intensity, but it is suitable to be used in many other contexts. MSD files benefit from being human-readable and easily modifiable.
Format
While the MSD file format has never been formally specified, the format has been informally defined
as any number of tags paired with an optional number of parameters in the following format:
#TAG:PARAM0:PARAM1:PARAM2;
. Tags and parameters can be any sequence of bytes, with the
requirement that :
, ;
, #
, and \
bytes are escaped.
Comments may be made with a leading //
. Any pair of //
that are not intended to create a
comment should be escaped. Note that while this library can parse MSD files with comments, it
cannot write comments.
Some informal usages of MSD have allowed multiple parameter lists for a single tag, most notably
Dancing With Intensity's .dwi
files (which is written with MSD format) with its
#BACKGROUND
tag. This library is equipped to read
and write these types of tags as well, interpreting them as the serde
map data type.
Origin
The first known use of the MSD format is from the rhythm dance game DDR'99 (DDR here standing for
"Delight Delight Reduplication"). The earliest known specification of the .msd
files used is
version 2.0β1.
Note that .msd
files are not necessarily the same as what is commonly referred to as an "MSD
File"; .msd
files often contain specific tags, whereas an "MSD file" is any file that follows the
general MSD tag-parameter structure (See also Stepmania's definition of an
MSD file).
As for what MSD originally stood for, no one seems to know for sure. The best guess is likely "Musical Score Data", but there isn't a concrete source to back this up. Modern usages of the format simply refer to it as "MSD".
Minimum Supported Rust Version
This crate is guaranteed to compile on stable rustc 1.58.0
and up.
License
This project is licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Dependencies
~335–670KB
~13K SLoC