12 releases (breaking)
0.8.2 | Sep 5, 2022 |
---|---|
0.7.0 | Sep 1, 2022 |
0.1.0 | Aug 11, 2021 |
#910 in Asynchronous
28 downloads per month
25KB
504 lines
Multi-party computation experimentation library
This library simulates multiple parties who collaborate in a multi-party computation protocol. The simulator assigns each party a single thread and mimics communication channels through asynchronous channels. The number of bytes that each party transfers is tracked, and additional features such as timing allows a developer to get a clear view of performance by examining the resulting statistics after evaluting the protocol.
To implement a protocol, one must implement the Protocol<I,O>
trait for a custom struct. I
is the input type and O
is the output type.
The important method here is fn run_party(id: usize, n_parties: usize, this_party: Party, input: I) -> (PartyStats, O);
,
which contains the code for an individual party to run. The party learns its unique id
, the number of total parties n_parties
,
and its input
. The this_party
object offers functionality for sending and receiving messages, among others.
Next to this party's protocol output, this method must output the party's statistics, which can be done using this_party.get_stats()
.
After run_party
is implemented, a developer can evaluate the protocol for a given number of parties and respective inputs
by calling evaluate(5, vec![10; 5])
, for example. In this case that would spawn five parties who each have the input 10
.
Dependencies
~5.5MB
~91K SLoC