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#511 in Asynchronous

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MIT license

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minos

Authorization library for Minos authorization language. This repository contains the language definition, the parser and the authorization engine.

Minos authorization

...

Minos Language

The Minos lang is a Domain-specific language, created for write authorization policies.

To describe the syntax we start with the next file:

/* in example.minos */
syntax = 0.16;

/* Resource declaration */
resource User {
	/* Environment declaration */
    env DEFAULT {
    	/* policy declaration */ 
        policy {
        	/* Permissions granted if at least one rule is met */
            allow = ["create", "read", "update", "delete"];
			
			/* Rule declaration */
            rule {
                actor.type = RootUser;
            }

            rule {
                actor.type = resource.type;
                actor.id = resource.id;
            }
        }
    }
}

First, comments in the minos files are written between the /* and */ characters, as in CSS.

/*in example.minos */

Each minos file needs to declare the version of the syntax used at the beginning of the document.

syntax = 0.16;

...

Now, we can comeback to the all file:

syntax = 0.16;

resource User {
    env DEFAULT {
        policy {
            allow = ["create", "read", "update", "delete"];
            rule {
                actor.type = RootUser;
            }
            rule {
                actor.type = resource.type;
                actor.id = resource.id;
            }
        }
    }
}

The block describes a resource named User with an only one environment named DEFAULT. Is important to indicate that if the DEFAULT block exist, will be apply in every authorization process.

Implicit environment

Based on the above, we can rewrite the block without environments:

resource User {
    policy {
        allow = ["create", "read", "update", "delete"];
        rule {
            actor.type = RootUser;
        }
        rule {
            actor.type = resource.type;
            actor.id = resource.id;
        }
    }
}

The code will be parsed equals to previous example but in this case the DEFAULT block is implicit. This feature is named "implicit default".

Named environments

The environments provide encapsulation for policies. To exclude an "default behavior" pattern, is possible use named environments. We can modify the example, and define two environments: Testing and Production.

resource User {
    env Testing {
        policy {
            allow = ["create", "read", "update", "delete"];
            rule {
                actor.type = RootUser;
            }
            rule {
                actor.type = resource.type;
                actor.id = resource.id;
            }
        }
    }
    env Production {
        policy {
            allow = ["create", "read", "update", "delete"];
            rule {
                actor.type = resource.type;
                actor.id = resource.id;
            }
        }
    }
}

We can see, that in the Testing environment, a RootUser can manipulate the Users, but in Production only the User can manipulate it self.

Is important to mention that when exist two or more environment, use the implicit DEFAULT isn't possible. Since in this case the DEFAULT block not exists and is necessary to indicate the environment's name in the authorization process.

Now, if we are sure that only need two environments, we can rewrite the code, using the DEFAULT environment.

resource User {
    env DEFAULT {
        policy {
            allow = ["create", "read", "update", "delete"];
            rule {
                actor.type = resource.type;
                actor.id = resource.id;
            }
        }
    }
    env Testing {
        policy {
            allow = ["create", "read", "update", "delete"];

            rule {
                actor.type = RootUser;
            }
        }
    }
}

This pattern makes it clear that it is an edge case, and allow us to remove the Testing environment before deployment. But, we only do it because the rules are compatible and we want to use the DEFAULT environment.

Specification

What if, we need a different behavior based not on environments but on the resources themselves? This is possible using the specification feature and the attributed resources.

In the following example, we can two different blocks:

resource File {
    policy {
        allow = ["read"];
        rule {
            actor.type = User;
        }
    }
    policy {
        allow = ["write", "delete"];

        rule {
            actor.roles *= ["admin"];
        }
    }
}

resource File {
    id = "confidential.john.data.file.id";
    policy {
        allow = ["read"];

        rule {
            actor.id = "john.user.Id";
        }
    }
}

The first block defines a resource named File. Based on the rules, the Users can read a File but only an actor with role "admin" can write or delete a File.

In the second block, we find another declaration for File. We can see some diferencies:

  • the resource have an attribute named id, and for this is an attributed resource;
  • the resource have a policy that contains a conflictive rule, because the permission "read" is granted with two policies in the same environment.

How the authorization process works in this case? If the resource is a File and its id is "confidential.john.data.file.id", the rules for File will be ignored, and will only apply the policy with the matching id. The consequent of this, is that the File with id "confidential.john.data.file.id" can't be overwrited nor deleted.

It is simple, if we want to define special rules for an specific resource, we just use the specification.

Use of id attribute in rules

But If we want use the rules into DEFAULT environment instead of ignore it, we can extend the first blocks like this:

resource File {
    policy {
        allow = ["read"];
        rule {
            actor.type = User;
        }
        /* start of adition --- */
        rule {
        	resource.id = "confidential.john.data.file.id";
        	actor.id = "john.user.Id";
        }
        /* --- end of adition */
    }
    policy {
        allow = ["write", "delete"];

        rule {
            actor.roles *= ["admin"];
        }
    }
}

The above code will be parsed since the actor with id "john.user.Id" can read the File with id "confidential.john.data.file.id". We can see that the if the actor is an User, the new rule is really useless. This is a problem with the use of actor.id and/or resource.id in the same environment: the restrictive rules can be skipped for more relaxed rules.

Attributes comparison

The use of id attribute in the last example can be useful only in case of the actor isn't an User. So, we can work with the next data, using the above code:

{
    "actor": {
    	"id": "john.user.Id",
        "type": "Employee",
        "groups": ["employees"],
        "roles": ["admin"]
    },
    "resource": {
        "id": "confidential.john.data.file.id",
        "type": "File",
        "owner": "john.user.Id"
    },
    "permissions": ["read"]
}

The authorization is granted, because the rules cover this case exactly. So, what if we have one confidential file for every employee? We must be to write one rule for every file-employee couple? Not really, we can use the actor.owner attribute, that's be convenient supported in currently minos lang version (v0.16).

resource File {
    policy {
        allow = ["read"];
        rule {
            actor.type = User;
        }
        /* start of change --- */
        rule {
        	resource.owner = actor.id;
        }
        /* --- end of change */
    }
    policy {
        allow = ["write", "delete"];

        rule {
            actor.roles *= ["admin"];
        }
    }
}

Additionally, is possible to enhance the rule, adding the actor.type requirement:

/*... */
rule {
    actor.type = Employee;
	resource.owner = actor.id;
}
/*...*/

The attribute comparison is an excellent way to avoid the common places logic duplication. Unfortunately, in currently minos lang version (v0.16) isn't many supported attributes. But we hope to improve support for this feature in future releases.

Parsing rules

At this point it is important to explain how minos parser works with blocks with the same identifier. For example, the code of [this section](#Use of id attribute in rules) can be rewrite like this:

resource File {
    policy {
        allow = ["read"];
        rule {
            actor.type = User;
        }
        rule {
        	resource.id = "confidential.john.data.file.id";
        	actor.id = "john.user.Id";
        }
    }
}

resource File {
    policy {
        allow = ["write", "delete"];

        rule {
            actor.roles *= ["admin"];
        }
    }
}

How minos parses the above text?

  1. Search for resources.
  2. Add File resource.
  3. Search for environments.
  4. Add implicit DEFAULT environment.
  5. Search for policies.
  6. Add policy to allow permissions ["read"] and two rules.
  7. Search for more policies.
  8. Skip searching for more environments, because the block uses implicit DEFAULT.
  9. Search for more resources.
  10. Find File resource.
  11. Search for environments.
  12. Find implicit DEFAULT environment.
  13. Search for policies.
  14. Add policy to allow permissions ["write", "delete"] and one rule.
  15. Search for more policies.
  16. Skip searching for more environments, because the block uses implicit DEFAULT.
  17. Search for more resources ...

This behavior is the same with resources in other files. For example, we can rewrite the above code like this:

/* in file.minos */
resource File {
    policy {
        allow = ["read"];
        rule {
            actor.type = User;
        }
    }
}
/* in file2.minos */
resource File {
    policy {
        allow = ["read"];        
        rule {
        	resource.id = "confidential.john.data.file.id";
        	actor.id = "john.user.Id";
        }
    }
}
/* in file3.minos */
resource File {
    policy {
        allow = ["write", "delete"];

        rule {
            actor.roles *= ["admin"];
        }
    }
}

The final parsing, will be exactly the same that the first example in this section.

Dependencies

~4.5–6.5MB
~114K SLoC