#minecraft-server #minecraft #server #bevy #engine #gamedev #server-framework

minecrevy

A toolkit for building Minecraft servers in Rust with Bevy

1 unstable release

0.1.0 Dec 9, 2023

#797 in Game dev

MIT/Apache

42KB

Minecrevy

A toolkit for building Rust-based Minecraft: Java Edition servers, using Bevy Engine. Minecrevy is not a Minecraft server; it's a framework for building one.

Goals

  • Modular: Build your server distribution exactly how you want.
  • Efficient: Minecrevy-based servers should be able to scale into the 1000s of players.

Non-Goals

An out-of-the-box Solution

Minecrevy will not provide a production-ready Vanilla Minecraft server, but it will provide the tools for a developer to make one.

Dynamic Plugin Loading

Traditionally, Minecraft server software beyond Mojang's has provided some sort of "dynamic plugin loading" (i.e. Spigot, Forge, Sponge, etc). Minecrevy has no plans for this, instead focusing on streamlining static binary deployment. Regardless, feel free to implement your own dynamic scripting on top.

Roadmap

Each 0.x release milestone is focused on the ability to build a certain type of server with the tools provided by Minecrevy.

0.1.0 - Ping Server

  • Multiplayer server list ping
    • Automatic favicon resizing
  • Automatically disconnected if trying to login

0.2.0 - Void Lobby Server

  • Login past loading screen, no chunks
  • Basic chat support

0.3.0 - World Viewer Server

  • Send chunks, read only

License

This code repository is dual-licensed under either:

  • MIT License
  • Apache License, Version 2.0

at your option.

No runtime deps