11 releases (1 stable)
1.0.0 | May 12, 2019 |
---|---|
0.9.0 | Mar 6, 2018 |
0.8.0 | Jul 22, 2017 |
0.5.0 | Mar 29, 2017 |
#815 in Command-line interface
86 downloads per month
Used in 3 crates
8.5MB
752 lines
Contains (WOFF font, 94KB) docs/SourceSerifPro-Bold.ttf.woff, (WOFF font, 90KB) docs/FiraSans-Medium.woff, (WOFF font, 92KB) docs/FiraSans-Regular.woff, (WOFF font, 89KB) docs/SourceSerifPro-Regular.ttf.woff, (WOFF font, 56KB) docs/SourceCodePro-Regular.woff, (WOFF font, 56KB) docs/SourceCodePro-Semibold.woff and 1 more.
Matrix Display
A simple rust library to visualize 2D matrixes in rust.
- Supports 256 terminal colours using AnsiTerm
- Multiple unicode box character sets supported (plain, retro, thin, rounded, thick, double)
Documentation
Click here to access the documentation
Build
git clone git@github.com:pierrechevalier83/matrix_display.git
cargo test
Run
cargo run --example chess
cargo run --example 2048
cargo run --example palette
Example: visualising a chess board
extern crate matrix_display;
use matrix_display::*;
fn main() {
let format = Format::new(7, 3);
let board = vec!['♜', '♞', '♝', '♛', '♚', '♝', '♞', '♜',
'♟', '♟', '♟', '♟', '♟', '♟', '♟', '♟',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ',
'♖', '♘', '♗', '♕', '♔', '♗', '♘', '♖',
'♙', '♙', '♙', '♙', '♙', '♙', '♙', '♙']
.iter()
.enumerate()
.map(|(i, x)| {
let ansi_fg = 33;
let mut ansi_bg = 0;
if i % 2 + (i / 8) % 2 == 1 {
ansi_bg = 7;
}
cell::Cell::new(x.clone(), ansi_fg, ansi_bg)
})
.collect::<Vec<_>>();
let data = matrix::Matrix::new(8, board);
let display = MatrixDisplay::new(format, data);
display.cell_at_cursor_position((13, 6)).color.bg = 10;
display.print(&mut std::io::stdout(), &style::BordersStyle::None);
}
For a working version of the game, see chess-rs
Example: visualising a 2048 game
extern crate matrix_display;
use matrix_display::*;
fn main() {
let format = Format::new(7, 3);
let colour_theme = vec![247, 78, 222, 220, 214, 208, 202, 196, 162, 160, 126, 90, 88, 54, 53, 52];
let board = (0..16)
.map(|x| {
cell::Cell::new(2_f64.powi(x + 1),
7,
*colour_theme.get(x as usize).unwrap() as u8)
})
.collect::<Vec<_>>();
let data = matrix::Matrix::new(4, board);
let display = MatrixDisplay::new(format, data);
display.print(&mut std::io::stdout(), &style::BordersStyle::Thick);
}
For a working version of the game, see 2048-rs
Example: visualising a 256 colors palette
extern crate matrix_display;
use matrix_display::*;
fn main() {
let format = Format::new(5, 1);
let board = (0..256)
.map(|x| cell::Cell::new(x, 0, x as u8))
.collect::<Vec<_>>();
let data = matrix::Matrix::new(8, board);
let display = MatrixDisplay::new(format, data);
display.print(&mut std::io::stdout(), &style::BordersStyle::Thin);
For a self contained implementation, see palette-rs
TODO
- Leverage fdehau/tui-rs to avoid redrawing the entire screen at every frame
- Should help with performance issues with snake-rs, my snake implementations.
Dependencies
~10MB
~135K SLoC