#lua #macroquad #2d-game #game-engine #gamedev #dev #macroquad-lua

app macroquad-lua-cli

A simple cli for macroquad-lua

2 releases

0.0.2 Aug 26, 2024
0.0.1 Aug 22, 2024

#362 in Game dev

MIT/Apache

18KB
449 lines

macroquad-lua

Building games with macroquad using lua instead of rust

DO NOT USE

this project is not done and will probably never be, thus you should not even think about using it for making anything more than a moving square

Example

mq = require("macroquad")
// equivalent of use macroquad::prelude::*;
mq.extra.global_use(mq.prelude)

x = 0

function mq.update()
  x = x + 5
  if x > screen_width() then
    x = 0
  end
end

function mq.draw()
  clear_background(ORANGE)
  draw_rectangle(x, 50, 120, 60, BLACK)
end

Features

  • hot-reloading in dev mode
  • embed lua source files in release mode
  • ...

Running

The recommended way of using the project is macroquad-lua-cli

You'll need cargo with a working rust compiler

# installing the cli
cargo install macroquad-lua-cli
# if you have PATH setup correctly
# you should be able to just run `mql help`

# installing/updating macroquad-lua using the cli
mql update

# creating a new project
mql new project-name
cd project-name

# running in dev mode
mql run

# building in release mode
mql build

# if you have rust cross-compilation working
# you can do something like
mql build --target x86_64-pc-windows-gnu
# (cross compiling from linux host to windows target)

# is you have a working emscripten compiler and add to PATH
# you can build directly to web
mql build --target emscripten

*Tested on linux and windows only

While it's possible to build apk for android (using cargo-quad-apk), it hasn't been implemented to macroquad-lau-cli yet

idk about MacOS and IOS

Roadmap

check the TODO and TODO-API files

Contributing

Why?

Also see

Dependencies

~12MB
~266K SLoC