4 releases
new 0.1.3 | May 7, 2025 |
---|---|
0.1.2 | Oct 21, 2024 |
0.1.1 | Aug 12, 2024 |
0.1.0 | Jul 30, 2024 |
#1348 in Procedural macros
41,914 downloads per month
Used in 2 crates
11KB
184 lines
indextree
Arena based tree structure with multithreading support
This arena tree structure is using just a single Vec
and numerical identifiers
(indices in the vector) instead of reference counted pointers. This means there
is no RefCell
and mutability is handled in a way much more idiomatic to Rust
through unique (&mut) access to the arena. The tree can be sent or shared across
threads like a Vec
. This enables general multiprocessing support like
parallel tree traversals.
Example usage
use indextree::Arena;
// Create a new arena
let arena = &mut Arena::new();
// Add some new nodes to the arena
let a = arena.new_node(1);
let b = arena.new_node(2);
// Append a to b
assert!(a.append(b, arena).is_ok());
assert_eq!(b.ancestors(arena).into_iter().count(), 2);
Benchmarks
Dependencies
~0.7–1.2MB
~25K SLoC