4 releases (2 breaking)
0.3.0 | Aug 2, 2021 |
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0.2.0 | Jan 14, 2021 |
0.1.1 | May 30, 2020 |
0.1.0 | May 30, 2020 |
#62 in #imgui
Used in imgui-memory-editor
12KB
105 lines
Dear ImGui Memory Editor Rust Bindings
Usage
This package is intended to be used with imgui-rs.
You can either use memory using a custom struct and closures or a slice.
Using a Slice
let mut vec = vec![0xFF; 0x100];
// Can also use a &mut [u8] if you want to use the editor to modify the slice
let mut memory_editor = MemoryEditor::<&[u8]>::new()
.draw_window(im_str!("Memory")) // Can omit if you don't want to create a window
.read_only(true);
// In your main loop, draw the memory editor with draw_vec()
if memory_editor.open() { // open() can be omitted if draw_window was not used
memory_editor.draw_vec(&ui, &mut vec)
}
Using a Custom Struct
let mut mem = Memory::new(); // Custom struct
let mut times_written = 0; // Variable captured in closure
let mut memory_editor = MemoryEditor::<Memory>::new()
.draw_window(im_str!("Name"))
.read_only(false)
.mem_size(0x100)
.read_fn(|mem, offset| mem.read(offset))
.write_fn(|mem, offset, value| {
mem.write(offset);
times_written += 1; // Variable used in closure
println!("Written {} times", times_written);
});
// In your main loop, draw the memory editor with draw()
if memory_editor.open() {
memory_editor.draw(&ui, &mut mem)
}
Dependencies
~12MB
~218K SLoC