2 stable releases
Uses old Rust 2015
1.0.1 | Mar 6, 2022 |
---|---|
1.0.0 | Sep 24, 2020 |
#1638 in Rust patterns
11KB
125 lines
ident-util
The name_of!()
macro defined in this crate takes a binding, type, const, or function as an argument and returns its unqualified string representation. If the identifier does not exist in the current context, the macro will cause a compilation error. This macro is mainly intended for debugging purposes and to improve the refactoring experience compared to stringify!()
.
Usage
Add ident-util
as a dependency to your project's Cargo.toml
file:
[dependencies]
ident-util = "1"
To use the macro(s), import the crate with the required annotation:
#[macro_use]
extern crate ident_util;
fn main() {
let text = "Hello, World!";
println!("Binding `{}` holds `{}`.", name_of!(text), text);
}
Examples
The name_of!()
macro is used as follows:
#[macro_use]
extern crate ident_util;
struct TestStruct {
test_field: i32,
}
impl TestStruct {
const TEST_CONST: i32 = 1;
}
struct GenericStruct<T> {
test_field_t: T,
}
fn greet() -> &'static str {
"Hi, World"
}
fn main() {
let text = "Hello, World!";
println!("Binding `{}` holds `{}`.", name_of!(text), text);
println!("Function `{}` says `{}`.", name_of!(greet), greet());
println!(
"Struct `{}` has a field `{}`.",
name_of!(type TestStruct),
name_of!(test_field in TestStruct)
);
println!(
"Generic Struct `{}` has a field `{}`.",
name_of!(type GenericStruct<String>),
name_of!(test_field_t in GenericStruct<String>)
);
println!(
"Struct `{}` has an associated constant `{}`.",
name_of!(type TestStruct),
name_of!(const TEST_CONST in TestStruct)
);
println!(
"Standard types such as `{}` and `{}` also work.",
name_of!(type i32),
name_of!(type f64)
);
println!("{}", path_of!(crate::greet));
}
Alternatively, name_of_type!(T)
can be used instead of name_of!(type T)
.
#[macro_use]
extern crate ident_util;
struct TestStruct {
test_field: i32,
}
fn main() {
println!("Struct is called `{}`.", name_of_type!(TestStruct));
println!("Type is called `{}`.", name_of_type!(i32));
}
License
See LICENSE.txt.