5 releases (3 breaking)
0.5.0 | Feb 27, 2020 |
---|---|
0.4.4 | Dec 18, 2019 |
0.4.0 | Aug 6, 2019 |
0.3.0 | Jul 29, 2019 |
0.2.0 | Jul 24, 2019 |
#880 in Encoding
145KB
2K
SLoC
Open Protocol™ Rust Interface Library
Rust Edition: 2018
Rust Version: 1.37 and up
Rust crate to interface with the iChen® System 4 using Open Protocol™.
Details on the protocol can be found in this document.
Crate
The ichen-openprotocol
crate is available on crates.io
.
Examples
Sample programs can be found in the bin
directory under src
.
Design Notes
Beware that all data types defined in this crate use borrowed string slices
(i.e. &str
) extensively. This is because the most common usage pattern is to create
a data variable, set fields, immediately serialize it into JSON, then dispose of the
data variable. The deserialization story is similar.
Error values also borrow heavily from the input fields as these errors are expected to be handled as soon as possible.
The result is minimal allocations and copying, but at the cost of stricter lifetime management, especially when deserializing -- the message struct cannot out-live the original JSON text string as fields are borrowed extensively from the original JSON string.
Another implication due to extensive usage of borrowed string slices is that strings
literals with escape sequences will cause parsing errors because the actual string
cannot be simply borrowed from the original JSON string. Luckily this is extremely rare
for most fields holding names, ID's etc. For this reason, only certain user-defined
text fields (such as job_card_id
) that may contain escaped characters (especially
the double-quote) and therefore are modeled using Cow<&str>
instead.
How to Use
Import the ichen-openprotocol
crate in Cargo.toml
, and also a WebSocket client crate (such as websocket
):
[dependencies]
ichen-openprotocol = "*"
websocket = "*"
Import the namespaces:
use ichen_openprotocol::*;
use websocket::client::ClientBuilder;
use websocket::OwnedMessage;
Connect to the iChen 4 Server via WebSocket (the default port is 5788):
let client = ClientBuilder::new("1.2.3.4:5788").connect_insecure()?;
// Split WebSocket into sender and receiver
let (mut receiver, mut sender) = client.split()?;
Create a JOIN
message with the appropriate password and filters, serialize it into JSON
using Message::to_json_str()
, then send the JSON string to the WebSocket:
// Create the JOIN message
let join = Message::new_join("mypassword", Filters::All + Filters::JobCards + Filters::Operators)?;
// Serialize the JOIN message with to_json_str()
let json = join.to_json_str();
// Send it over the WebSocket
sender.send(OwnedMessage::Text(json))?;
Listen to and parse messages in a loop:
for msg in receiver.incoming_messages() {
match msg.unwrap() {
OwnedMessage::Text(json) => {
// Got a JSON message! Parse it.
let message = Message::parse_from_json_str(&json)?;
// Process it...
:
:
}
// Handle other WebSocket message types, e.g. OwnedMessage::Close
:
:
}
}
Process received message:
Remember that string fields borrow heavily from the original JSON string, so the correct usage
pattern is to parse the JSON string into a Message
struct (using Message::parse_from_json()
),
and then consume the struct immediately, releasing all the borrowed string data.
match message {
// Response of the `JOIN`
// Result < 100 indicates failure
Message::JoinResponse { result, .. } if result < 100 => {
// Failed to join
:
:
}
// Response of the `JOIN`
// Result >= 100 indicates success
Message::JoinResponse { result, level, .. } => {
// Success!
:
:
}),
// Process other messages
:
:
}
Periodically send an ALIVE
message to keep the connection alive:
let alive = Message::new_alive();
let json = alive.to_json_str();
sender.send(OwnedMessage::Text(json))?;
Dependencies
~12MB
~253K SLoC