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0.0.3 | Sep 23, 2024 |
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0.0.2 | Sep 14, 2024 |
0.0.1 | May 22, 2024 |
#652 in Parser implementations
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HexSpell: The Executable Rust Parser
Table of Contents
Description
HexSpell is an open source library created in Rust, designed to parse and manipulate various types of executable files, including PE (Portable Executable), ELF (Executable and Linkable Format), and Mach-O binaries. The library is built with minimal dependencies, aiming to provide an easy-to-use and flexible tool for analyzing and modifying executables.
Features
- Low Dependency: Uses minimal external libraries for easy integration and maintenance
- Multi-format Support: Parses and manipulates PE (Windows), ELF (Linux), and Mach-O (macOS) executable formats
- Executable Manipulation: Modify executable attributes such as entry points, inject sections, and update headers
- Checksum Calculation: Validate or update checksums of parsed files
- Cross-platform Support: Provides consistent parsing and manipulation tools across multiple platforms
Installation
To include HexSpell in your Rust project, add it to your dependencies with Cargo:
cargo add hexspell
Or manually add this line to your Cargo.toml
:
[dependencies]
hexspell = "0.1.x"
Examples of use
Parsing PE Files
HexSpell allows you to parse and display important information from PE files.
use hexspell::pe::PE;
fn main() {
let file_name = "tests/samples/sample1.exe";
let pe = PE::from_file(file_name).unwrap();
println!("╔════════════════════════════════════════╗");
println!("║ File: {:<33}║", file_name);
println!("╠════════════════════════════════════════╣");
println!("║ PE Checksum: 0x{:08X} ║", pe.header.checksum.value);
println!("║ Architecture: {:<17}║", pe.header.architecture.value);
println!("║ PE Type: {:?} ║", pe.header.pe_type);
println!("║ Number of sections: 0x{:08X} ║", pe.header.number_of_sections.value);
println!("║ Size of image: 0x{:08X} ║", pe.header.size_of_image.value);
println!("╚════════════════════════════════════════╝");
}
OUTPUT
╔════════════════════════════════════════╗
║ File: tests/samples/sample1.exe ║
╠════════════════════════════════════════╣
║ PE Checksum: 0x00007106 ║
║ Architecture: x86 ║
║ PE Type: PE32 ║
║ Number of sections: 0x00000008 ║
║ Size of image: 0x0000C000 ║
╚════════════════════════════════════════╝
Parsing ELF Files
You can also easily parse ELF binaries (Linux executables) with HexSpell.
use hexspell::elf::ELF;
fn main() {
let file_name = "tests/samples/linux";
let elf_file = ELF::from_file("tests/samples/linux").unwrap();
println!("╔════════════════════════════════════════╗");
println!("║ File: {:<33}║", file_name);
println!("╠════════════════════════════════════════╣");
println!("║ Entry point: 0x{:08X} ║", elf_file.header.entry.value);
println!("║ Program headers: {:<17}║", elf_file.header.ph_num.value);
println!("║ Section headers: {:<17}║", elf_file.header.sh_num.value);
println!("╚════════════════════════════════════════╝");
}
OUTPUT
╔════════════════════════════════════════╗
║ File: tests/samples/linux ║
╠════════════════════════════════════════╣
║ Entry point: 0x00001060 ║
║ Program headers: 13 ║
║ Section headers: 31 ║
╚════════════════════════════════════════╝
Parsing Mach-O Files
Mach-O files, commonly used in macOS, can also be parsed and inspected.
use hexspell::macho::MachO;
fn main() {
let file_name = "tests/samples/machO-OSX-x86-ls";
let macho_file = MachO::from_file(file_name).unwrap();
println!("╔════════════════════════════════════════╗");
println!("║ File: {:<33}║", file_name);
println!("╠════════════════════════════════════════╣");
println!("║ Number of load commands: {:<14}║", macho_file.header.ncmds.value);
println!("║ File type: {:?} ║",macho_file.header.file_type.value);
println!("║ First segment name: {:<14}║", macho_file.segments[0].name);
println!("╚════════════════════════════════════════╝");
}
OUTPUT
╔════════════════════════════════════════╗
║ File: tests/samples/machO-OSX-x86-ls ║
╠════════════════════════════════════════╣
║ Number of load commands: 16 ║
║ File type: 2 ║
║ First segment name: __PAGEZERO ║
╚════════════════════════════════════════╝
Modify PE Attributes
HexSpell provides utilities to modify executables, such as changing the entry point of a PE file.
use hexspell::pe::PE;
fn main() {
// Attempt to parse a PE from file
let mut pe = match PE::from_file("file.exe") {
Ok(file) => file,
Err(e) => {
eprintln!("Failed to parse PE file: {}", e);
return;
}
};
// Print old entry point
print!("Old entry point: {:X} | ", pe.header.entry_point.value);
// Update the entry point to a new value, on the same pe.buffer
pe.header.entry_point.update(&mut pe.buffer, 0x36D4u32);
// Print new entry point
print!("New entry point: {:X}", pe.header.entry_point.value);
// Try to write the modified PE file back to disk
if let Err(e) = pe.write_file("file_modified.exe") {
eprintln!("Failed to write modified PE file: {}", e);
}
}
Create new section and injecting a shellcode
Adding code in a section with its own header
use hexspell::pe::PE;
const SHELLCODE: [u8; 284] = [../*msfvenom shellcode*/..]
fn main(){
// Open PE from file
let mut pe = PE::from_file("tests/samples/sample1.exe").expect("[!] Error opening PE file");
// Create new section header based on basic parameters
let new_section_header = pe.generate_section_header(
".shell", // Name for the new section
shellcode.len() as u32, // The size of the data it has to store
section::Characteristics::Code.to_u32() // Basic characteristics for a shellcode
+ section::Characteristics::Readable.to_u32()
+ section::Characteristics::Executable.to_u32(),
).expect("[!] Error generating new section header");
// Add new section header and payload into PE
pe.add_section(new_section_header, shellcode.to_vec()).expect("[!] Error adding new section into PE");
// Optional: Update entry point to execute our payload instead of the original code
pe.header.entry_point.update(&mut pe.buffer, pe.sections.last().unwrap().virtual_address.value);
// Write output to a new file
pe.write_file("tests/out/modified.exe").expect("[!] Error writing new PE to disk");
}
Support or Contact
Having trouble with HexSpell? Please submit an issue on GitHub.
License
HexSpell is distributed under the terms of the MIT License. See LICENSE for details.