15 releases (5 breaking)
new 0.6.1 | Jan 14, 2025 |
---|---|
0.5.3 | Jan 2, 2025 |
0.5.2 | Dec 28, 2024 |
0.1.4 | Nov 29, 2024 |
#242 in Game dev
881 downloads per month
61KB
1K
SLoC
Hexlab
Hexlab is a Rust library for generating and manipulating hexagonal mazes.
Features
- Create hexagonal mazes of configurable size
- Customizable maze properties (radius, start position, seed)
- Efficient bit-flag representation of walls for optimized memory usage
- Multiple maze generation algorithms (WIP)
- Maze builder pattern for easy and flexible maze creation
Installation
Add hexlab
as a dependency:
cargo add hexlab
Getting Started
use hexlab::prelude::*;
fn main() {
// Create a new maze with radius 5
let maze = MazeBuilder::new()
.with_radius(5)
.build()
.expect("Failed to create maze");
println!("Maze size: {}", maze.len());
}
Usage
use hexlab::prelude::*;
// Create a new maze
let maze = MazeBuilder::new()
.with_radius(5)
.build()
.expect("Failed to create maze");
// Get a specific tile
let tile = maze.get_tile(&Hex::new(1, -1)).unwrap();
// Check if a wall exists
let has_wall = tile.walls().contains(EdgeDirection::FLAT_NORTH);
Documentation
Full documentation is available at docs.rs.
Contributing
Contributions are welcome! Please feel free to submit a Pull Request.
Acknowledgements
Hexlab relies on the excellent hexx library for handling hexagonal grid mathematics, coordinates, and related operations. We're grateful for the robust foundation it provides for working with hexagonal grids.
License
This project is dual-licensed under either:
- MIT License (LICENSE-MIT or http://opensource.org/licenses/MIT)
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
at your option.
Dependencies
~10–22MB
~261K SLoC