3 releases
Uses new Rust 2024
| 0.1.2 | Nov 19, 2025 |
|---|---|
| 0.1.1 | Nov 14, 2025 |
| 0.1.0 | Oct 10, 2025 |
#103 in Video
113 downloads per month
75KB
1K
SLoC
gpui-video-player
A video player library for gpui applications, built on top of GStreamer. This library provides efficient video playback with hardware-accelerated rendering on supported platforms.

Installation
GStreamer Dependencies
This library requires GStreamer and its plugins to be installed on your system. Please refer to the GStreamer Rust bindings installation guide for detailed instructions.
Minimum Requirements:
- GStreamer 1.14+
- gst-plugins-base 1.14+
- gst-plugins-good (recommended)
- gst-plugins-bad (recommended for additional codec support)
Adding to Your Project
Add this to your Cargo.toml:
[dependencies]
gpui-video-player = "0.1.0"
Note: This library depends on GPUI, which must be available in your project. The current version requires GPUI from the Zed repository.
Usage
Basic Video Playback
use gpui::{App, Application, Context, Render, Window, WindowOptions, div, prelude::*};
use gpui_video_player::{Video, video};
use std::path::PathBuf;
use url::Url;
struct VideoPlayer {
video: Video,
}
impl Render for VideoPlayer {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.size_full()
.flex()
.items_center()
.justify_center()
.child(
video(self.video.clone())
.id("main-video")
.buffer_capacity(30), // Buffer up to 30 frames
)
}
}
fn main() {
env_logger::init();
Application::new().run(|cx: &mut App| {
let uri = Url::from_file_path(
PathBuf::from("./path/to/your/video.mp4"),
).expect("invalid file path");
cx.open_window(
WindowOptions {
focus: true,
..Default::default()
},
|_, cx| {
let video = Video::new(&uri).expect("failed to create video");
cx.new(|_| VideoPlayer { video })
},
).unwrap();
cx.activate(true);
});
}
Video Controls
use gpui_video_player::Video;
use std::time::Duration;
// Playback control
video.set_paused(true); // Pause
video.set_paused(false); // Resume
// Seeking
video.seek(Duration::from_secs(30), false)?; // Seek to 30 seconds
// Volume control
video.set_volume(0.5); // 50% volume
video.set_muted(true); // Mute
// Speed control
video.set_speed(2.0)?; // 2x speed
// Display size
video.set_display_width(Some(800)); // Override width
video.set_display_height(Some(600)); // Override height
Advanced Configuration
use gpui_video_player::{Video, VideoOptions, video};
let options = VideoOptions {
frame_buffer_capacity: Some(10), // Buffer 10 frames
looping: Some(true), // Enable looping
speed: Some(1.5), // 1.5x speed
};
let video = Video::new_with_options(&uri, options)?;
Looping Playback Example
use gpui_video_player::{Video, VideoOptions};
let looped_video = Video::new_with_options(
&uri,
VideoOptions {
looping: Some(true),
..VideoOptions::default()
},
)?;
looped_video.set_looping(true);
Call set_looping(true) at runtime whenever you want to ensure the current stream loops.
Custom Video Element
use gpui_video_player::{VideoElement, video};
let video_element = video(my_video)
.id("custom-video")
.size(px(640.0), px(480.0)) // Set display size
.buffer_capacity(5); // Buffer 5 frames
API Reference
Video
The main video player struct with methods for:
- Playback Control:
set_paused(),paused() - Seeking:
seek(),position(),duration() - Audio:
set_volume(),volume(),set_muted(),muted() - Speed:
set_speed(),speed() - Display:
display_size(),set_display_size() - Frame Access:
current_frame_data(),take_frame_ready()
VideoElement
GPUI element for rendering video with:
- Sizing:
size(),width(),height() - Buffering:
buffer_capacity() - Identification:
id()
Position
Time or frame-based positioning:
use gpui_video_player::Position;
use std::time::Duration;
let time_pos = Position::Time(Duration::from_secs(10));
let frame_pos = Position::Frame(300);
Examples
Run the included examples to see the library in action:
# Basic video player
cargo run --example video_player
# Video player with controls
cargo run --example with_controls
# Looping playback
cargo run --example looping
Platform Notes
macOS
- Uses
CVPixelBufferfor hardware-accelerated rendering when possible - Falls back to software rendering via GPUI sprite atlas
Linux/Windows
- Uses optimized software rendering via GPUI sprite atlas
- Supports various GStreamer backends
Contributing
Contributions are welcome! Please feel free to submit issues and pull requests.
License
This project is licensed under the MIT License - see the LICENSE file for details.
Credits
This project is inspired by and has referenced code from iced_video_player by @jazzfool.
Dependencies
~60–105MB
~2M SLoC