#godot #github #run

app godot-run

Run Godot projects from GitHub quickly and easily

1 unstable release

0.1.0 Aug 1, 2024

#670 in Game dev

MIT license

12KB
141 lines

godot-run

Easily run and test Godot applications that you see on GitHub on your terminal.

Usage 🛠️

godot-run is a simple CLI tool that can be used to run and test Godot applications that you see on GitHub quickly on your terminal. Using it is pretty simple:

Usage: godot-run [OPTIONS] <repository>

Arguments:
  <repository>  The repository to clone from GitHub (ex: "github.com/yunusey/gosu")

Options:
      --godot-path <GODOT_PATH>
          The path to the Godot executable (tries to find it atomatically, if not specified) (ex: --godot-path="/home/yunusey/.nix-profile/bin/godot4") [default: ]
  -e, --extra-arguments <EXTRA_ARGUMENTS>
          Extra arguments to pass to the Godot executable (learn more at https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html) (ex: --extra-arguments="--resolution 1920x1080") [default: ]
  -h, --help
          Print help
  -V, --version
          Print version

Repository Cloning 🚚

Something nice about godot-run is that you can give it a subpath to the repository, and it will work flawlessly (hopefully :D). For instance, you can run godot-run github.com/godotengine/godot-demo-projects/tree/master/gui/theming_override. Just make sure that the subpath you give has the project.godot file. The format of the repository can be any of the following:

You got the point! Just write it somehow, and hopefully godot-run will handle the rest.

[!warning] Currently, godot-run clones the entire repository regardless of whether or not you specified a subpath.

[!warning] I haven't implemented a caching system yet, as I've just made the program for very basic use cases; but if you are interested, please let me know by opening an issue or just implement it yourself and don't forget to open up a PR!

Godot Executable 🤖

In order to run the program, we need the Godot executable, which you can give to the program by specifying the --godot-path argument. If you don't specify it, the program will try to find the executable by looking at the paths on your PATH. However, on the operating systems like Windows, you may have to pass it manually as it may not know where it is exactly at.

Passing Extra Arguments to Godot 📝

Okay, it is pretty obvious that we are just spawning a subprocess that runs Godot from command-line, which you can find more information about here. And you may want to, for instance, run the program in fullscreen mode. How do you do so? Pretty simple, actually! You run this:

godot-run github.com/yunusey/gosu --extra-arguments="--fullscreen"

Future Plans 📚

  • Add a caching system

    • Add the flag --save-dir to save the repositories to a specific directory
    • Add the flag --no-cache to disable the caching
    • Check the last commit in the remote repository, and if it's literally the same, don't clone it again
    • Add the flag --update-cache to update the cache no matter what the last commit is
  • If possible, just clone the subpath instead of the entire repository.

References

I would like to thank all these libraries and software that were used in the development of this project:

  • Godot Game Engine for the most amazing game engine ever made
  • Clap for argument parsing
  • Git2 for libgit2 bindings in Rust
  • RegEx for parsing the repository path
  • Which for finding the path to the Godot executable

Dependencies

~14–25MB
~436K SLoC