9 releases (2 stable)
1.1.0 | Apr 19, 2022 |
---|---|
0.7.0 | Apr 18, 2022 |
#1615 in Game dev
31 downloads per month
180KB
3K
SLoC
gdvariants
Rust std library collections wrapper that implements the godot-rust variant traits for convenience when using godot-rust.
Traits implemented on top of the standard library implementation:
- Export required for the property attribute.
- FromVariant required for converting Godot types to Rust types.
- ToVariant required for converting Rust types to Godot types.
- Borrow for borrowing the base standard library type.
- BorrowMut for borrowing the base standard library type as a mutable reference.
- From for converting standard library types to gdvariant types.
Types
- HashMap
- HashSet
- Vec
Usage
Add this to your Cargo.toml
:
gdvariants = "*"
Read the godot-rust book for information on how to setup a Godot project that uses Rust.
Property
use gdnative::api::*;
use gdnative::prelude::*;
use gdvariants::collections::HashMap;
#[derive(NativeClass, Default)]
#[inherit(Node)]
pub struct ExampleHashMapProperty {
#[property]
players: HashMap<i64, String>,
}
Networking
use gdnative::api::*;
use gdnative::prelude::*;
use gdvariants::collections::HashMap;
...
fn send_data(&mut self, owner: &Node) {
let mut data: HashMap<i64, i64> = HashMap::new();
data.insert(1, 0);
for player in self.players.keys() {
owner.rpc_id(*player, "data", &[data.to_variant()]);
}
}
use gdnative::api::*;
use gdnative::prelude::*;
use gdvariants::collections::HashMap;
...
fn receive_data(&mut self, owner: &Node, data: HashMap<i64, i64>) {
let mut data: HashMap<i64, i64> = HashMap::new();
data.insert(1, 0);
for player in self.players.keys() {
owner.rpc_id(*player, "data", &[data.to_variant()]);
}
}
Crate Features
- serde: enables deserialize and serialize for collections.
Dependencies
~9–16MB
~250K SLoC