2 unstable releases
0.2.0 | Oct 23, 2024 |
---|---|
0.1.1 | Oct 22, 2024 |
#530 in Encoding
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gc_adpcm
A decoder for the ADPCM bitstream used by Nintendo on the GameCube, Wii, and WiiU.
Usage
There are two ways to use this crate:
- The
Decoder
API, which takes astd::io::Read
and is an iterator that producesi16
s (requires thestd
feature). This API hides intricacies of stereo interleaving. - The
DspState
API, where you manually push frames. This means you also need to take care of any interleaving yourself.
Decoder
example
use gc_adpcm::{Decoder, DspState};
fn mono() {
// There is only one audio stream
let dsp_header: DspState = todo!(); // get the metadata from your file format
let total_frames: u32 = todo!(); // total number of frames expected
let reader = todo!(); // something that implements Read
let decoder = Decoder::mono(reader, dsp_header, total_frames);
for sample in decoder {
let sample = sample?;
// do something with the sample
}
}
fn stereo() {
// There are two separate audio streams
let left_dsp_header: DspState = todo!(); // get the metadata from your file format
let left_reader = todo!(); // something that implements Read
let right_dsp_header: DspState = todo!(); // get the metadata from your file format
let right_reader = todo!(); // something that implements Read
let total_frames: u32 = todo!(); // total number of frames expected for one channel
let decoder = Decoder::stereo(left_reader, left_dsp_header, right_reader, right_dsp_header, total_frames);
// the samples are interleaved per sample, not per frame!
for sample in decoder {
let sample = sample?;
// do something with the sample
}
}
fn stereo_interleaved() {
// There is one audio stream with two channels
let left_dsp_header: DspState = todo!(); // get the metadata from your file format
let right_dsp_header: DspState = todo!(); // get the metadata from your file format
let reader = todo!(); // something that implements Read
let total_frames: u32 = todo!(); // total number of frames expected in the stream (thus total_frames_left + total_frames_right!)
let decoder = Decoder::stereo_interleaved(reader, left_dsp_header, right_dsp_header, total_frames);
// the samples are interleaved per sample, not per frame!
for sample in decoder {
let sample = sample?;
// do something with the sample
}
}
DspState
example
use gc_adpcm::DspState;
fn manual() {
let mut dsp_state: DspState = todo!(); // get the metadata from your file format
let frame: [u8; 8] = todo!(); // get a frame
let samples = dsp_state.decode_frame(frame); // decode the frame
// It is important that frames are processed sequentially!
// To decode frame n, you need to have decoded frame n-1.
}
Features
std
The std
enables the Decoder
API. This feature is enabled by default. Disabling this feature makes this crate no_std
compatible.