#garbage-collection #sequence #safe #points #computation #step #gc-arena

no-std gc-sequence

a system for encoding safe points for computations running on gc-arena

5 releases

0.2.2 May 4, 2021
0.2.1 May 4, 2021
0.2.0 Nov 19, 2019
0.1.1 May 11, 2019
0.1.0 May 7, 2019

#494 in Memory management

MIT license

160KB
3K SLoC

crates.io docs.rs Build Status

gc-arena and gc-sequence

This repo is home to the gc-arena and gc-sequence crates, which provide Rust with garbage collected arenas and a means of safely interacting with them.

These crates are still fairly experimental and WIP, but they do work and provide genuinely safe garbage collected pointers.

gc-arena

The gc-arena crate, along with its helper crate gc-arena-derive, provides safe allocation with cycle-detecting garbage collection within a closed "arena". There are two techniques at play that make this system sound:

  • Garbage collected objects are traced using the Collect trait, which must be implemented correctly to ensure that all reachable objects are found. This trait is therefore unsafe, but it can safely be implemented by procedural macro, and the gc-arena-derive provides such a safe procedural macro.

  • In order for garbage collection to take place, the garbage collector must first have a list of "root" objects which are known to be reachable. In our case, the user of gc-arena chooses a single root object for the arena, but this is not sufficient for safe garbage collection. If garbage collection were to take place when there are garbage collected pointers anywhere on the Rust stack, such pointers would also need to be considered as "root" objects to prevent memory unsafety. gc-arena solves this by strictly limiting where garbage collected pointers can be stored, and when they can be alive. The arena can only be accessed through a single mutate method which takes a callback, and all garbage collected pointers inside this callback are branded with an invariant lifetime which is unique to that single callback call. Thus, when outside of this mutate method, the rust borrow checker ensures that it is not possible for garbage collected pointers to be alive anywhere on the stack, nor is it possible for them to have been smuggled outside of the arena's root object. Since all pointers can be proven to be reachable from the single root object, safe garbage collection can take place.

In other words, the gc-arena crate does not retrofit Rust with a globally accessible garbage collector, rather it only allows for limited garbage collection in isolated garbage collected arenas. All garbage collected pointers must forever live inside only this arena, and pointers from different arenas are prevented from being stored in the wrong arena.

gc-sequence

The gc-arena crate, while still useful, is very limiting. Since garbage collection can only take place between calls to mutate, arbitrarily long calls to mutate could prevent garbage collection for an arbitrary amount of time.

gc-sequence attempts to ease this problem by supplying a futures-like API on top of garbage collected arenas. It allows users to build up futures-like state machines, using combinators, which are driven forward by repeatedly calling Sequence::step. The resulting Sequence state machines themselves implement Collect, so the provided arena wrapper can safely execute arbitrarily long running Sequences, garbage collecting in-between calls to Sequence::step. In this way, the Sequence trait becomes a way to express garbage collector "safe points", at which collection can safely take place.

Use cases

These crates were developed primarily as a means of writing VMs for garbage collected languages in safe Rust, but there are probably many more uses than just this.

Current status and TODOs

Currently, these crates are WIP and experimental, but are basically usable and safe. Some notable current limitations:

  • While these crates hopefully contain no pathalogical slowness, they are not highly optimized currently. The garbage collector in the gc-arena crate is a basic incremental mark-and-sweep collector which by itself is not terrible, but there is still a lot of unnecessary space overhead per-allocation. Additionally, there is not currently a way to allocate DSTs in a Gc pointer, instead requiring very slow double indirection for any non-Sized type. Both of these problems are very solvable, but this work hasn't been done yet.

  • There is currently no system for object finalization. This is not terribly difficult to implement, depending on the system, but it would require picking a particular set of edge-case finalization behavior.

  • There are lots of missing Sequence combinators, and there is currently no way of conveniently constructing looping Sequences. This is easily solvable, but not currently done.

  • A harder to solve limitation is that there is currently no system for multi-threaded allocation and collection. The basic lifetime and safety techniques here would still work in an arena supporting multi-threading, but these crates do not support this.

  • Another limitiation is that the Collect trait does not provide a mechanism to move objects once they are allocated, so this limits the types of collectors that could be written.

  • The gc-sequence crate is inconvenient to use, as it requires combinators to build up Sequences. This could be made vastly easier with the help of Rust generators, BUT there would still be the limitation that generators would not automatically implement Collect. Therefore, even with generator support, it would still require avoiding keeping garbage collected values kept inside the generators, limiting their usefulness. If it were ever possible to implement Collect on generators automatically through some as-yet-undesigned rust feature, this would greatly improve the convenience and viability of the techniques in these crates in general.

  • The crates are currently very light on documentation and examples.

Prior Art

The ideas here are mostly not mine, much of the design is borrowed heavily from rust-gc, the idea of using "generativity" comes from You can't spell trust without Rust, and the vast majority of the Sequence design is taken directly from futures-rs.

License

Everything in this repository is licensed under either of:

at your option.

Dependencies

~1.5MB
~40K SLoC