2 unstable releases

Uses old Rust 2015

0.2.0 Jan 2, 2017
0.1.0 Dec 29, 2016

#11 in #nearest

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kdtree-rust Build Status Build Status

kdtree implementation for rust.

Implementation uses sliding midpoint variation of the tree. More Info here Implementation uses single Vec<Node> to store all its contents, allowing for quick access, and no memory fragmentation.

###Usage Tree can only be used with types implementing trait:

pub trait KdtreePointTrait : Copy  {
    fn dims(&self) -> &[f64];
}

Thanks to this trait you can use any dimension. Keep in mind that the tree currently only supports up to 3D #2.
Examplary implementation would be:

pub struct Point3WithId {
    dims: [f64; 3],
    pub id: i32,
}

impl KdtreePointTrait for Point3WithId {
    #[inline] // the inline on this method is important! as without it there is ~25% speed loss on the tree when cross-crate usage.
    fn dims(&self) -> &[f64] {
        return &self.dims;
    }
}

Where id is just a example of the way in which I carry the data.
With that trait implemented you are good to go to use the tree. Keep in mind that the kdtree is not a self balancing tree, It does support adding the nodes with method 'insert_node' and there is indeed a code to rebuild the tree if depths grows substantially. Basic usage can be found in the integration test, fragment copied below:

let tree = kdtree::kdtree::Kdtree::new(&mut points.clone());

//test points pushed into the tree, id should be equal.
for i in 0 .. point_count {
    let p = &points[i];

    assert_eq!(p.id, tree.nearest_search(p).id );
}

Although not recommended for the kd-tree you can use the insert_node and insert_nodes_and_rebuild functions to add nodes to the tree. insert_node does silly check to check whether the tree should be rebuilt. insert_nodes_and_rebuild Automatically rebuilds the tree.

for now the removal of the nodes is not supported.

##Benchmark cargo bench using travis :)

running 3 tests
test bench_creating_1000_000_node_tree          ... bench: 275,155,622 ns/iter (+/- 32,713,321)
test bench_adding_same_node_to_1000_tree        ... bench:          42 ns/iter (+/- 11)
test bench_creating_1000_node_tree              ... bench:     120,310 ns/iter (+/- 4,746)
test bench_single_lookup_times_for_1000_node_tree ... bench:         164 ns/iter (+/- 139)
test result: ok. 0 passed; 0 failed; 0 ignored; 4 measured

~275ms to create a 1000_000 node tree. << this bench is now disabled.
~120us to create a 1000 node tree.
160ns to query the tree.

###Benchmark - comparison with CGAL. Since raw values arent saying much I've created the benchmark comparing this implementation against CGAL. code of the benchmark is available here: https://github.com/fulara/kdtree-benchmarks

Benchmark                           Time           CPU Iterations
-----------------------------------------------------------------
Cgal_tree_buildup/10             2226 ns       2221 ns     313336
Cgal_tree_buildup/100           18357 ns      18315 ns      37968
Cgal_tree_buildup/1000         288135 ns     287345 ns       2369
Cgal_tree_buildup/9.76562k    3296740 ns    3290815 ns        211
Cgal_tree_buildup/97.6562k   42909150 ns   42813307 ns         12
Cgal_tree_buildup/976.562k  734566227 ns  733267760 ns          1
Cgal_tree_lookup/10                72 ns         72 ns    9392612
Cgal_tree_lookup/100               95 ns         95 ns    7103628
Cgal_tree_lookup/1000             174 ns        174 ns    4010773
Cgal_tree_lookup/9.76562k         268 ns        267 ns    2759487
Cgal_tree_lookup/97.6562k         881 ns        876 ns    1262454
Cgal_tree_lookup/976.562k         993 ns        991 ns     713751
Rust_tree_buildup/10              726 ns        724 ns     856791
Rust_tree_buildup/100            7103 ns       7092 ns      96132
Rust_tree_buildup/1000          84879 ns      84720 ns       7927
Rust_tree_buildup/9.76562k    1012983 ns    1010856 ns        630
Rust_tree_buildup/97.6562k   12406293 ns   12382399 ns         51
Rust_tree_buildup/976.562k  197175067 ns  196763387 ns          3
Rust_tree_lookup/10                62 ns         62 ns   11541505
Rust_tree_lookup/100              139 ns        139 ns    4058837
Rust_tree_lookup/1000             220 ns        220 ns    2890813
Rust_tree_lookup/9.76562k         307 ns        307 ns    2508133
Rust_tree_lookup/97.6562k         362 ns        362 ns    2035671
Rust_tree_lookup/976.562k         442 ns        441 ns    1636130

Rust_tree_lookup has some overhead since the libraries are being invoked from C code into Rust, and there is minor overhead of that in between, my experience indicates around 50 ns overhead.

##License The Unlicense

No runtime deps