#future #callback #async #completablefuture

future_handles

A library crate to complete futures via handles

3 unstable releases

0.2.0 Feb 6, 2022
0.1.1 Feb 6, 2022
0.1.0 Feb 5, 2022

#1121 in Asynchronous

23 downloads per month

LGPL-3.0-only

26KB
325 lines

Future Handles

A rust library to complete futures via a remote handle.

async fn func() -> Option<u32> {
     let (future, handle) = unsync::create();

     func_with_callback(|| {
         handle.complete(1);
     });

     match future.await {
         // The callback was invoked and the result set via the handle.
         Ok(res) => Some(res),
         // The callback was never invoked, but the handle has been dropped.
         Err(_) => None
     }
}

lib.rs:

Overview

A crate to complete futures via a remote handle.

Although it's design shouldn't restrain future_handles use cases, this crate was primarily conceived to bridge asynchronous functions running callbacks at competition with rust's async/await paradigm.

Features

  • No locking overhead for single-threaded environments.
  • Optional thread-safety with spin-locks.
  • Futures always complete with an error if the handle is dropped.
  • Both channel-like and scoped APIs.

Examples

Channel-like API:

async fn func() -> Option<u32> {
    let (future, handle) = unsync::create();

    func_with_callback(|res| {
        handle.complete(res);
    });

    future.await.ok()
}

Scoped API:

async fn func() -> Option<u32> {
    let future = unsync::scoped(|handle| {
        func_with_callback(|res| {
            handle.complete(res);
        });
    });

    future.await.ok()
}

Thread safety

This crate comes a non thread-safe unsync implementation by default. To make the sync thread-safe implementation available, enable the sync feature.

Danger!

Do NOT do this!

async fn func() {
    let (future, handle) = unsync::create();

    // Start awaiting here...
    future.await.unwrap();
    // Now we'll never be able set the result!
    handle.complete(1);
}

Awaiting a CompletableFuture before setting the result or dropping the associated CompleteHandle will cause a deadlock!

Dependencies

~0.9–1.6MB
~32K SLoC