#telemetry #f1 #record #game #choose #object #data

f1_game_telemetry

Record telemetry data in the F1 video games

1 unstable release

0.1.1 Aug 20, 2022
0.1.0 Aug 20, 2022

#9 in #f1

MIT license

155KB
932 lines

F1-game-telemetry library

Choose the telemetry data you want to record from the F1 video game.

Example main.rs

Below is an example of how you would use this library.


use f1_game_telemetry::TelemetryBuilder;
use serde_json::Value;

#[tokio::main] //this is a test
async fn main() {
    let endpoint = "127.0.0.1:30500";
    let mut tel = TelemetryBuilder::new(endpoint.to_owned())
        .add_events_data()
        .build();
    let (tx, mut rx) = tokio::sync::mpsc::unbounded_channel();
    tel.record(tx).await;
    while let Some(val) = rx.recv().await {
        let val: Value = serde_json::from_str(&val).unwrap();
        println!("RECEIVED: {}", val);
    }
}

License

This library is licensed under the MIT License

github

Please check out my github! Thank you!


lib.rs:

Functionality used to create connections + build the telemetry object which defines the data that you wish to record

Dependencies

~10–23MB
~339K SLoC