3 releases
Uses old Rust 2015
0.0.3 | Nov 22, 2017 |
---|---|
0.0.2 | Oct 23, 2017 |
0.0.1 | Sep 25, 2017 |
#298 in WebSocket
516 downloads per month
205KB
4K
SLoC
Rust-WebSocket is a WebSocket (RFC6455) library written in Rust.
Synchronous and Asynchronous
This crate has both async and sync implementations of websockets, you are free to
choose which one you would like to use by switching on the async
or sync
features
for this crate. By default both are switched on since they do not conflict with each
other.
You'll find many modules with ::sync
and ::async
submodules that separate these
behaviours. Since it get's tedious to add these on when appropriate a top-level
convenience module called websocket::sync
and websocket::async
has been added that
groups all the sync and async stuff, respectively.
Clients
To make a client use the ClientBuilder
struct, this builder has methods
for creating both synchronous and asynchronous clients.
Servers
WebSocket servers act similarly to the TcpListener
, and listen for connections.
See the Server
struct documentation for more information. The bind()
and
bind_secure()
functions will bind the server to the given SocketAddr
.
Extending Rust-WebSocket
The ws
module contains the traits and functions used by Rust-WebSocket at a lower
level. Their usage is explained in the module documentation.
Dependencies
~5–14MB
~177K SLoC