#tree #tree-structure #vec #flat

espalier

Very simple flattened tree structure

5 releases (3 breaking)

0.4.1 Jan 15, 2023
0.4.0 Jan 15, 2023
0.3.0 Jan 15, 2023
0.2.0 Jan 15, 2023
0.1.0 Jan 15, 2023

#988 in Data structures

34 downloads per month

MIT/Apache

21KB
369 lines

Espalier

Espalier is a very simple library (~300 lines) for flattened trees. While you can store a tree as struct Node(Vec<Node>) it can be difficult to work with due to Rust's borrowing rules, and also slow since each node needs a new Vec.

The obvious solution is to flatten the tree into a single Vec.

Consider this tree:

0
├── 1
│   └── 2
├── 3
│   ├── 4
│   │   └── 5
│   └── 6
├── 7
│   ├── 8
│   │   ├── 9
│   │   └── 10
│   └── 11
│       ├── 12
│       └── 13
└── 14

We can flatten it into this Vec:

i Value Parent i Number of Descendants
0 0 0 14
1 1 0 1
2 2 1 0
3 3 0 3
4 4 3 1
5 5 4 0
6 6 3 0
7 7 0 6
8 8 7 2
9 9 8 0
10 10 8 0
11 11 7 2
12 12 11 0
13 13 11 0
14 14 0 0

The Number of Descendants requires a small amount of extra book-keeping while constructing the tree, but it allows fast iteration over the children of nodes.

assert!(tree.children(0).map(|node| node.value).eq([1, 3, 7, 14]));

For child iteration at the top of large trees this may be slower than iterating a struct Node(Vec<Node>) tree due to poor cache locality.

Constructing a Tree

There are two methods you need to use to construct a tree

pub fn push(&mut self, value: V) -> K;
pub fn up(&mut self);

push() adds a new child to the "current" node, and sets the current node to the new one. It returns the ID for the new node. The first time you call this it will create the root node.

up() sets the "current" node to its parent. So to create the above tree you run this code:

tree.push(0);
tree.push(1);
tree.push(2);
tree.up();
tree.up();
tree.push(3);
tree.push(4);
tree.push(5);
tree.up();
tree.up();
tree.push(6);
tree.up();
tree.up();
tree.push(7);
tree.push(8);
tree.push(9);
tree.up();
tree.push(10);
tree.up();
tree.up();
tree.push(11);
tree.push(12);
tree.up();
tree.push(13);
tree.up();
tree.up();
tree.up();
tree.push(14);

That's it!

Accessing a Tree

You can access nodes using the IDs returned from push(). Or you can just make up node IDs - the ID type must be Into<usize> and the usize is just an index into the flattened tree.

There are also some convenient functions to iterate over a node's children, parents and descendants.

Performance

I have not benchmarked this but it doesn't do anything stupid so it should be pretty fast. The main performance bottleneck will probably be calling children() on nodes with lots of descendants.

If you want to access all descendants of a node, then using descendants() will be much faster than recursively calling children().

See Also

This library was inspired by tree-flat which I was going to use, but it has a number of issues:

  • You can't have empty trees.
  • There's no children() method (the one in that library is actually descendants() but misnamed).
  • The code could be a lot simpler.
  • The node ID parameter is not generic, so you cannot use the type system to avoid mixing up node IDs for different trees (see the excellent typed-index-collections crate.
  • It unnecessarily uses 3 Vecs instead of 2 or 1. I've opted for 1 for simplicity but 2 is a reasonable design too - it can improve cache locality, and also makes into_iter().map(|node| node.value) a NOP.

No runtime deps