|new 0.35.1||Sep 16, 2020|
|0.35.0||Sep 4, 2020|
#89 in Game dev
Rust bindings for libepicinium, a library containing the core functionality of the strategy game Epicinium. This library implements Epicinium's game logic to load maps and calculate subsequent game states.
The rest of Epicinium will be open-sourced in the near future. It will also be coming soon to Steam.
src/defines idiomatic Rust bindings for the C foreign function interface of libepicinium
epicinium/src/build/libepicinium.cppis the C++ implementation of libepicinium
epicinium/src/logiccontains C++ source files for Epicinium's game logic
epicinium/src/aicontains C++ source files for Epicinium's artificial intelligence
epicinium/src/commoncontains C++ source files for various utilities used in Epicinium
epicinium/libs/jsoncppcontains C++ source files for JsonCpp, a dependency of Epicinium
epicinium/libs/plogcontains C++ source files for Plog, a dependency of Epicinium
epicinium/Makefileis a copy of the full Makefile used to compile Epicinium
epicinium/.config.makedefines additional flags passed to the Makefile
build.rsbuild script calls the Makefile to compile a static library of libepicinium from its C++ source, which is then linked by Cargo with the Rust bindings
This library was created by A Bunch of Hacks.
It is made available to you under the AGPL-3.0 License,
as specified in
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Affero General Public License (AGPL) as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details.
- Epicinium documentation, which includes a wiki and a tutorial for Epicinium
- Epicinium-NeuralNewt, a libtorch framework for training (partially) convolutional neural networks to play Epicinium via NeuralNewt, a parameterized decision tree AI, with evolutionary training techniques
- Epicinium-NeuralNewt-automatonlib, a precompiled C++ library with Epicinium logic for Epicinium-NeuralNewt