1 stable release
2.0.0 | Oct 29, 2021 |
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0.1.0 |
|
#1298 in Rust patterns
14KB
220 lines
enum-pipeline
Provides a way to use enums to describe and execute ordered data pipelines. 🦀🐾
I needed a succinct way to describe 2d pixel map operations for a game I'm working on. I wanted callers to be able to easily determine all possible operations (hence enum
), with per-operation data (hence variants), and their operation-specific logic. This is what I came up with!
Quickstart
Some quick examples to get you started. For more information see docs.rs/enum_pipeline and docs.rs/enum_pipeline_derive.
Derive
#[derive(Default)]
struct MacroMutRefData {
a_count: i32,
b_count: i32,
}
#[derive(ExecuteWithMut)]
#[execute_with(MacroMutRefData)]
enum MacroMutRefPipeline {
#[handler(handle_a)]
A(i32),
#[handler(handle_b)]
B,
}
impl MacroMutRefPipeline {
fn handle_a(i: i32, arg: &mut MacroMutRefData) {
arg.a_count += 1;
}
fn handle_b(arg: &mut MacroMutRefData) {
arg.b_count += 1;
}
}
Then create and execute some pipelines:
let mut arg = MacroMutRefData::default();
vec![MacroMutRefPipeline::A(23), MacroMutRefPipeline::B].execute_with_mut(&mut arg);
Manual
#[derive(Default)]
struct MutRefData {
a_count: i32,
b_count: i32,
}
enum MutRefPipeline {
A(i32),
B,
}
impl ExecuteWithMut<MutRefData> for MutRefPipeline {
fn execute_with_mut(self, arg: &mut MutRefData) {
match self {
MutRefPipeline::A(i) => arg.a_count += 1,
MutRefPipeline::B => arg.b_count += 1,
}
}
}
Then create and execute some pipelines:
let mut arg = MutRefData::default();
vec![MutRefPipeline::A(23), MutRefPipeline::B].execute_with_mut(&mut arg);
License
MIT
Dependencies
~1.5MB
~35K SLoC