7 releases
0.1.6 | Jan 30, 2023 |
---|---|
0.1.5 | Jan 29, 2023 |
0.1.2 | Dec 26, 2022 |
#2093 in Rust patterns
31 downloads per month
14KB
127 lines
Engineer
Engineer is a master builder based on Optional
.
It just generates an Engineer (Builder) class for a data model.
Installation
Add following as dependencies
[dependencies]
engineer = "0.1.3"
Get Started
use engineer::Engineer;
#[derive(Engineer)]
struct Identity {
id: usize,
username: String,
first_name: Option<String>,
last_name: Option<String>,
lang_code: Option<String>,
}
Optional fields are not required during the initialization.
// Option fields are set to None.
let identity = Identity::engineer(0, "immmdreza".to_string()).done();
But you can set a value for Option
fields as well.
let identity = Identity::engineer(0, "immmdreza".to_string()) // IdentityEngineer
.first_name("Arash".to_string()) // IdentityEngineer
.last_name("Tofani".to_string()) // IdentityEngineer
.done(); // Identity
That's all for the basics, but you can do a little customizations.
Customizations
Engineer Struct Name
Engineer struct name is {struct}Engineer (IdentityEngineer
for Identity
) by default, but you can change that.
// ~~~ sniff ~~~
#[derive(Engineer)]
#[engineer(engineer_name = "IdentityBuilder")]
struct Identity {
// ~~~ sniff ~~~
}
// ~~~ sniff ~~~
let identity = Identity::engineer(0, "immmdreza".to_string()) // IdentityBuilder
.first_name("Arash".to_string()) // IdentityBuilder
.last_name("Tofani".to_string()) // IdentityBuilder
.done(); // Identity
Builder Function Name
The name of builder function is engineer
by default, but guess what?
// ~~~ sniff ~~~
#[derive(Engineer)]
#[engineer(builder_func = "builder")]
struct Identity {
// ~~~ sniff ~~~
}
// ~~~ sniff ~~~
let identity = Identity::builder(0, "immmdreza".to_string())
// ~~~ sniff ~~~
You want to use this as new
function:
// ~~~ sniff ~~~
#[derive(Engineer)]
#[engineer(builder_func = "new")]
struct Identity {
// ~~~ sniff ~~~
}
// ~~~ sniff ~~~
let identity = Identity::new(0, "immmdreza".to_string())
// ~~~ sniff ~~~
This can be simplified for special new
name as builder function:
#[derive(Engineer)]
#[engineer(new)]
struct Identity {
// ~~~ sniff ~~~
}
Default value for Options
You can set a default value for option fields.
This value is used if you don't set any other for them.
// ~~~ sniff ~~~
#[derive(Engineer)]
#[engineer(new)]
struct Identity {
// ~~~ sniff ~~~
#[engineer(default_value = r#"String::from("fa")"#)]
lang_code: Option<String>,
}
// ~~~ sniff ~~~
let identity = Identity::new(0, "immmdreza".to_string());
identity.lang_code // Some("fa")
Alternatively, you can use default
to set Some(Default::default)
instead of None if any other value is not given.
// ~~~ sniff ~~~
#[engineer(default)]
luck_number: Option<i32>, // Some(0)
// ~~~ sniff ~~~
Retype
You can change types requested in builder processes.
// ~~~ sniff ~~~
#[derive(Engineer)]
#[engineer(new)]
struct Identity {
// ~~~ sniff ~~~
#[engineer(retype(to = "impl Into<String>", re = ".into()"))]
// ^ ^
// | Requested type in public.
// |
// | How we recover to original type.
username: String,
// ~~~ sniff ~~~
}
// ~~~ sniff ~~~
let identity = Identity::new(0, "immmdreza"); // .to_string() is not needed.
// ~~~ sniff ~~~
Alternatively, for str retypes (like example above), you can use a shorthand str_retype
.
// ~~~ sniff ~~~
#[engineer(str_retype)]
username: String,
// ~~~ sniff ~~~
Also you can use retypes globally.
#[derive(Engineer)]
#[engineer(new, retype(from = "String", to = "impl Into<String>", re = ".into()"))]
struct Identity {
// ~~~ sniff ~~~
}
Or additionally for String retypes:
#[derive(Engineer)]
#[engineer(new, str_retype)]
struct Identity {
// ~~~ sniff ~~~
}
Both codes above will retype all String
fields into impl Into<String>
in public api.
Final result
#[derive(Engineer)]
#[engineer(new, str_retype)]
struct Identity {
id: usize,
username: String,
first_name: String,
last_name: Option<String>,
#[engineer(str_retype, default_value = "\"fa\".to_string()")]
lang_code: Option<String>,
}
fn print_identity(ident: impl Into<Identity>) {
let ident: Identity = ident.into();
println!("{ident:#?}");
}
fn main() {
let ident = Identity::new(1, "immmdreza", "Arash").last_name("Tofani");
print_identity(ident);
// Identity {
// id: 1,
// username: "immmdreza",
// first_name: "Arash",
// last_name: Some(
// "Tofani",
// ),
// lang_code: Some(
// "fa",
// ),
// }
}
More about traits
This crate has two main traits: Builder<T> where T: Engineer
and Engineer
.
Engineer
trait has two associated types: Params
and Builder
.
Params
is a tuple of your required fields types ( fields that are notOption<_>
)Builder
is the type of Builder/Engineer class.
Using Engineer
macro, will make your data class implements Engineer
trait and also
creates a Builder struct ( usually named {struct_name}Engineer
- i'm thinking about rename )
that implements Builder<T>
where T is your own struct.
This enables you to do some generic stuff around these traits, As instance:
fn build_any<E>(required: E::Params) -> E
where
E: Engineer,
{
E::build(required)
}
// Or
fn get_builder<E>(required: E::Params) -> E::Builder
where
E: Engineer,
{
E::builder(required)
}
Note that E::Params
is a tuple.
If all of you required fields (E::Param) implement Default, another function build_default
will become available on you struct that creates a default instance with no inputs required.
Additionally, Engineer
trait has two const fields:
- const NORMAL_FIELDS: usize;
- const OPTIONAL_FIELDS: usize;
🧀
Dependencies
~2MB
~44K SLoC