5 releases
0.1.3 | Jun 28, 2022 |
---|---|
0.1.2 | Sep 13, 2021 |
0.1.1 | Sep 12, 2021 |
0.1.0 | Sep 12, 2021 |
0.0.0 | Sep 10, 2021 |
#600 in Template engine
23 downloads per month
100KB
901 lines
emoji crafter
a command line tool for automating emoji exports from svg, including animation.
installation
emoji crafter can be installed using cargo:
cargo install emoji-crafter
how it works
to create a new emojiset project, just use the new
command and provide the path/name for your project:
emoji new my-emojis
then change into the new project directory that the command created.
to export your emojiset run either:
emoji build # to build once
emoji watch # to build on file change
manifest format
the emojiset manifest file (emoji.toml
), used for defining what assets are used by the project, and what will be exported at build time.
[emojiset]
# human readable name for the project
name = "my emojis"
# the main svg file that contains
# emoji to be exported
document = "emojiset.svg"
# editor stylesheet, imported in the
# document and only used for styling
# while editing
stylesheet = "emojiset.css"
[[theme]]
# human readable name for the theme
name = "my emojis"
# all files exported using this
# theme will have their filenames
# prefixed with this
prefix = ""
# stylesheet used for rendering
# emoji for the theme
stylesheet = "themes/my emojis.css"
[[output]]
# not all platforms work well with
# emoji that aren't square, so the
# option to trim is disabled
trim = false
directory = "original"
[[output]]
# some platforms work best with the
# transparent parts cropped from
# the emoji
trim = true
directory = "trimmed"
in addition to what's defined on project creation, you can also define templates to render text files:
[[template]]
# path to the template
input = "my template.tpl"
# where the template should be saved
output = "my document.md"
you can use tinytemplate syntax to build your templates.
emojiset format
each emoji is a group that has a desc which contains some toml describing how that group should be exported. for a static image emoji, it looks like:
type = "image"
# name of the emoji, prefixed with
# a theme name on export
name = "bunne"
animations are much the same:
type = "animation"
name = "bunnehop"
however they also contain groups which make up the individual frames of the animation:
type = "frame"
# delay before the next frame in ms
delay = 60
# animation timeline position
position = 1
yes i am allergic to capital letters, no i will not spell bunne correctly
Dependencies
~21–32MB
~521K SLoC