3 releases (breaking)
Uses new Rust 2024
| 0.3.0 | Jan 13, 2026 |
|---|---|
| 0.2.0 | Dec 19, 2025 |
| 0.1.0 | Dec 18, 2025 |
#482 in Embedded development
49KB
916 lines
embedded-savegame
A no_std savegame library for embedded systems with power-fail safety and wear leveling.
⚠️ Work in progress: The on-disk format may still change with no migration path between versions.
Supported Flash Hardware
- AT24Cxx EEPROM (via
eeprom24xfeature) - W25Q NOR flash (via
w25qfeature) - Custom hardware (implement the
Flashtrait)
Quick Start
Add to your Cargo.toml:
[dependencies]
embedded-savegame = "0.2"
# Enable support for your flash hardware:
# embedded-savegame = { version = "0.2", features = ["eeprom24x"] }
# embedded-savegame = { version = "0.2", features = ["w25q"] }
Usage Example
use embedded_savegame::storage::{Storage, Slot};
// Configure storage: 64-byte slots, 8 total slots
const SLOT_SIZE: usize = 64;
const SLOT_COUNT: usize = 8;
// Create storage manager with your flash device
let mut storage = Storage::<_, SLOT_SIZE, SLOT_COUNT>::new(flash_device);
// Scan for existing savegame
if let Ok(Some(slot)) = storage.scan() {
let mut buf = [0u8; 256];
if let Ok(Some(data)) = storage.read(slot.idx, &mut buf) {
// Process loaded savegame
process_game_state(data);
}
}
// Write a new savegame
let mut game_data = serialize_game_state();
storage.append(&mut game_data)?;
License
MIT OR Apache-2.0
Dependencies
~23–580KB