2 releases
Uses new Rust 2024
| 0.1.1 | Aug 21, 2025 |
|---|---|
| 0.1.0 | Aug 19, 2025 |
#2046 in Embedded development
Used in minitype
130KB
595 lines

embedded-rgba
A lightweight, no_std RGBA framebuffer and canvas abstraction for the embedded-graphics ecosystem. It adds alpha blending, buffering strategies, and a practical way to manage drawing pipelines on microcontrollers and resource‑constrained devices.
Check out the MiniType for a font format that takes full advantage of RGBA canvas.
✨ Features
- ✅ Alpha blending – draw
Rgbapixels onto RGB framebuffers with fast per‑pixel transparency. - ✅ Flexible buffering – choose between double buffering, single buffering, or scanline buffering (coming soon) depending on memory and performance tradeoffs.
- ✅ Drop‑in integration with
embedded-graphics’sDrawTargetandPixelColor. - ✅ No heap allocation – designed for MCUs without a heap.
- ✅ Optimized for speed – fast fill paths and alpha blending.
🚀 Usage
Create a canvas
use embedded_rgba::Canvas;
use embedded_graphics::mock_display::MockDisplay;
use embedded_graphics::pixelcolor::Rgb565;
let display = MockDisplay::new();
// Create a double buffered canvas
let mut canvas = Canvas::<_, _, {240 * 320}, 240, 320>::double_buffered(display);
// or a single buffer
let mut canvas = Canvas::<_, _, {240 * 320}, 240, 320>::single_buffered(display);
✨ Draw with Rgba colors
// `Rgba` is a normal embedded_graphics color
let transparent_orange = Rgba::new(Rgb565::CSS_ORANGE, 128);
let style = PrimitiveStyleBuilder::new().fill_color(transparent_orange).build();
// `canvas.alpha()` is a temporary draw target that can be drawn onto with `Rgba` color
Rectangle::new(Point::zero(), Size::new(50, 50)).draw_styled(&style, &mut canvas.alpha())?;
// Commit the update pixels to the display
canvas.flush().unwrap();
📊 When to use which buffer?
- Double buffer → flicker‑free updates, at the cost of RAM (2 full framebuffers).
- Single buffer → less RAM, may tear if drawn while refreshing.
- Line buffer → minimal RAM (1 row), best for preplanned scanline rendering.
🔮 Roadmap
- SIMD‑style blending optimizations for all RGB colors
- Region‑based dirty rectangle updates
- Line buffer
Dependencies
~490KB