4 releases (2 breaking)
0.3.0 | Jun 29, 2024 |
---|---|
0.2.0 | Jun 6, 2024 |
0.1.1 | May 16, 2024 |
0.1.0 | May 16, 2024 |
#599 in Game dev
24KB
272 lines
ecs-tiny
A minimal ECS supporting entity and component insertion/removal, association, and single-type iteration.
Usages
// Create new ecs instance and inserts new entity:
let mut ecs = ecs_tiny::ECS::new();
let entity_key0 = ecs.insert_entity();
let entity_key1 = ecs.insert_entity();
// Register new component type:
ecs.register::<i32>().unwrap();
ecs.register::<()>().unwrap();
// Inserts new component associated with specified entity:
let comp_key0 = ecs.insert_comp(entity_key0, 42).unwrap();
let comp_key1 = ecs.insert_comp(entity_key0, 63).unwrap();
let comp_key2 = ecs.insert_comp(entity_key1, 42).unwrap();
let comp_key3 = ecs.insert_comp(entity_key1, ()).unwrap();
// Iterates over all components associated with specified entity:
for comp in ecs.iter_comp_mut_by_entity::<i32>(entity_key0).unwrap() {
*comp += 1;
}
// Iterates over all components of specified type (single type only):
for comp in ecs.iter_comp_mut::<i32>().unwrap() {
*comp += 1;
}
// Removes specified component:
ecs.remove_comp::<i32>(comp_key0).unwrap();
// Removes specified entity:
ecs.remove_entity(entity_key1).unwrap();
Dependencies
~0.7–1MB
~14K SLoC