11 releases
0.2.5 | Nov 6, 2024 |
---|---|
0.2.4 | Mar 25, 2024 |
0.2.2 | Nov 2, 2023 |
0.1.4 | Oct 30, 2023 |
0.1.1 | May 21, 2023 |
#154 in Debugging
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Used in 7 crates
(3 directly)
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DSI Progress Logger
A tunable progress logger to log progress information about long-running activities.
It is a port of the Java class it.unimi.dsi.util.ProgressLogger
from the
DSI Utilities. Logging is based on the standard log
crate at the info
level.
There is a ProgressLog
trait and a default implementation
ProgressLogger
.
To log the progress of an activity, you call start
. Then, each time you want
to mark progress, you call update
, which increases the item counter, and
will log progress information if enough time has passed since the last log.
light_update
will perform a time check only on updates multiples of
LIGHT_UPDATE_MASK
+ 1; it should be used when the activity has an extremely
low cost that is comparable to that of the time check (a call to
Instant::now()
itself.
A few setters can be called at any time to customize the logger (e.g.,
item_name
, log_interval
, expected_updates
, etc.). The setters take
and return a mutable reference to the logger, so you must first assign the
logger to a variable, and then you can chain-call the setters on the variable in
fluent style. The disadvantage of this approach is that you must assign the
logger to a variable, but the advantage is that you can call any setter without
having to reassign the variable holding the logger. There is also a
progress_logger!
macro described later.
It is also possible to log used and free memory at each log interval by calling
display_memory
. Memory is read from system data by the sysinfo
crate,
and will be updated at each log interval (note that this will slightly slow down
the logging process).
At any time, displaying the progress logger will give you time information up to
the present. However, since it is impossible to update the memory information
from the Display::fmt
implementation, you should call refresh
before
displaying the logger on your own.
When the activity is over, you call stop
, which fixes the final time, and
possibly display again the logger. done
will stop the logger, print
Completed.
, and display the final stats.
After you finish a run of the progress logger, can call start
again to
measure another activity.
A typical call sequence to a progress logger is as follows:
# fn main() -> Result<(), Box<dyn std::error::Error>> {
use dsi_progress_logger::prelude::*;
stderrlog::new().verbosity(2).init()?;
let mut pl = ProgressLogger::default();
pl.item_name("pumpkin");
pl.start("Smashing pumpkins...");
for _ in 0..100 {
// do something on each pumpkin
pl.update();
}
pl.done();
# Ok(())
# }
The progress_logger
macro will create the progress logger for you and set
its log_target
to [std::module_path!()
], which is usually what you want.
You may also call any setter with a key-value syntax:
# fn main() -> Result<(), Box<dyn std::error::Error>> {
use dsi_progress_logger::prelude::*;
stderrlog::new().verbosity(2).init()?;
let mut pl = progress_logger!(item_name="pumpkin");
pl.start("Smashing pumpkins...");
for _ in 0..100 {
// do something on each pumpkin
pl.update();
}
pl.done();
# Ok(())
# }
A progress logger can also be used as a handy timer:
# fn main() -> Result<(), Box<dyn std::error::Error>> {
use dsi_progress_logger::prelude::*;
stderrlog::new().verbosity(2).init()?;
let mut pl = progress_logger!(item_name="pumpkin");
pl.start("Smashing pumpkins...");
for _ in 0..100 {
// do something on each pumpkin
}
pl.done_with_count(100);
# Ok(())
# }
This progress logger will display information about memory usage:
# fn main() -> Result<(), Box<dyn std::error::Error>> {
use dsi_progress_logger::prelude::*;
stderrlog::new().verbosity(2).init()?;
let mut pl = progress_logger!(display_memory=true);
# Ok(())
# }
Optional logging
This crate supports optional logging by implementing ProgressLog
for
Option<ProgressLog>::None
as a no-op. As a result, you can pass to functions an
argument pl
that is a &mut impl ProgressLog
, with the following behavior:
- if you pass a
&mut ProgressLogger
, the progress logger will be used, without any check; - if you pass a
&mut Option::<ProgressLogger>::None
, no logging will be performed, and in fact the logging code should be entirely optimized away by the compiler; the macrono_logging!
, which expands to&mut Option::<ProgressLogger>::None
, can be used a convenient way to switch off logging; - if you pass an
&mut Option<ProgressLogger>
, logging will happen depending on the variant, and there will be a runtime check for each call.
There is an info
method that can be used to log information to the logger at
the info
level. The advantage of using info
is that the logging will be
optional depending on the type of the logger.
Cloning
The clone
method will return a logger with the same setup but with all the
counters reset. This is useful when you want to configure a logger and then use
its configuration for other loggers.
Note that this method is part of ProgressLog
: otherwise, because of the
orphan rule we would not be able to implement it for Option<ProgressLog>
.
Acknowledgments
This software has been partially supported by project SERICS (PE00000014) under the NRRP MUR program funded by the EU - NGEU. Views and opinions expressed are however those of the authors only and do not necessarily reflect those of the European Union or the Italian MUR. Neither the European Union nor the Italian MUR can be held responsible for them.
Dependencies
~3–4.5MB
~87K SLoC