#progress #logging #log #utilities #system-info #java-class #free-memory

dsi-progress-logger

A Rust port of the ProgressLogger class from the DSI Utilities

11 releases

0.2.5 Nov 6, 2024
0.2.4 Mar 25, 2024
0.2.2 Nov 2, 2023
0.1.4 Oct 30, 2023
0.1.1 May 21, 2023

#154 in Debugging

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DSI Progress Logger

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A tunable progress logger to log progress information about long-running activities.

It is a port of the Java class it.unimi.dsi.util.ProgressLogger from the DSI Utilities. Logging is based on the standard log crate at the info level.

There is a ProgressLog trait and a default implementation ProgressLogger.

To log the progress of an activity, you call start. Then, each time you want to mark progress, you call update, which increases the item counter, and will log progress information if enough time has passed since the last log. light_update will perform a time check only on updates multiples of LIGHT_UPDATE_MASK + 1; it should be used when the activity has an extremely low cost that is comparable to that of the time check (a call to Instant::now() itself.

A few setters can be called at any time to customize the logger (e.g., item_name, log_interval, expected_updates, etc.). The setters take and return a mutable reference to the logger, so you must first assign the logger to a variable, and then you can chain-call the setters on the variable in fluent style. The disadvantage of this approach is that you must assign the logger to a variable, but the advantage is that you can call any setter without having to reassign the variable holding the logger. There is also a progress_logger! macro described later.

It is also possible to log used and free memory at each log interval by calling display_memory. Memory is read from system data by the sysinfo crate, and will be updated at each log interval (note that this will slightly slow down the logging process).

At any time, displaying the progress logger will give you time information up to the present. However, since it is impossible to update the memory information from the Display::fmt implementation, you should call refresh before displaying the logger on your own.

When the activity is over, you call stop, which fixes the final time, and possibly display again the logger. done will stop the logger, print Completed., and display the final stats.

After you finish a run of the progress logger, can call start again to measure another activity.

A typical call sequence to a progress logger is as follows:

# fn main() -> Result<(), Box<dyn std::error::Error>> {
use dsi_progress_logger::prelude::*;

stderrlog::new().verbosity(2).init()?;

let mut pl = ProgressLogger::default();
pl.item_name("pumpkin");
pl.start("Smashing pumpkins...");
for _ in 0..100 {
   // do something on each pumpkin
   pl.update();
}
pl.done();
#     Ok(())
# }

The progress_logger macro will create the progress logger for you and set its log_target to [std::module_path!()], which is usually what you want. You may also call any setter with a key-value syntax:

# fn main() -> Result<(), Box<dyn std::error::Error>> {
use dsi_progress_logger::prelude::*;

stderrlog::new().verbosity(2).init()?;

let mut pl = progress_logger!(item_name="pumpkin");
pl.start("Smashing pumpkins...");
for _ in 0..100 {
   // do something on each pumpkin
   pl.update();
}
pl.done();
#     Ok(())
# }

A progress logger can also be used as a handy timer:

# fn main() -> Result<(), Box<dyn std::error::Error>> {
use dsi_progress_logger::prelude::*;

stderrlog::new().verbosity(2).init()?;

let mut pl = progress_logger!(item_name="pumpkin");
pl.start("Smashing pumpkins...");
for _ in 0..100 {
   // do something on each pumpkin
}
pl.done_with_count(100);
#     Ok(())
# }

This progress logger will display information about memory usage:

# fn main() -> Result<(), Box<dyn std::error::Error>> {
use dsi_progress_logger::prelude::*;

stderrlog::new().verbosity(2).init()?;

let mut pl = progress_logger!(display_memory=true);
#     Ok(())
# }

Optional logging

This crate supports optional logging by implementing ProgressLog for Option<ProgressLog>::None as a no-op. As a result, you can pass to functions an argument pl that is a &mut impl ProgressLog, with the following behavior:

  • if you pass a &mut ProgressLogger, the progress logger will be used, without any check;
  • if you pass a &mut Option::<ProgressLogger>::None, no logging will be performed, and in fact the logging code should be entirely optimized away by the compiler; the macro no_logging!, which expands to &mut Option::<ProgressLogger>::None, can be used a convenient way to switch off logging;
  • if you pass an &mut Option<ProgressLogger>, logging will happen depending on the variant, and there will be a runtime check for each call.

There is an info method that can be used to log information to the logger at the info level. The advantage of using info is that the logging will be optional depending on the type of the logger.

Cloning

The clone method will return a logger with the same setup but with all the counters reset. This is useful when you want to configure a logger and then use its configuration for other loggers.

Note that this method is part of ProgressLog: otherwise, because of the orphan rule we would not be able to implement it for Option<ProgressLog>.

Acknowledgments

This software has been partially supported by project SERICS (PE00000014) under the NRRP MUR program funded by the EU - NGEU. Views and opinions expressed are however those of the authors only and do not necessarily reflect those of the European Union or the Italian MUR. Neither the European Union nor the Italian MUR can be held responsible for them.

Dependencies

~3–4.5MB
~87K SLoC