#currency #money #currencies #traits #bounds #amount #instance

doubloon

Money datatype that supports both statically and dynamically typed currencies

2 unstable releases

0.2.0 Aug 11, 2024
0.1.0 Aug 10, 2024

#178 in Data structures

Download history 201/week @ 2024-08-07 32/week @ 2024-08-14

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MIT license

160KB
4.5K SLoC

Penny for your Thoughts (on Rust trait bounds)

CI Crates.io Version Documentation

AKA: doubloon

This library implements a Money datatype that supports both a statically-typed and dynamically-typed Currency. That is to say, you can create a Money<USD> that is a totally different type than a Money<JPY>, or you can create a Money<&dyn Currency> where the currency is determined at runtime, but still safely do math with it (i.e., Money<&dyn Currency> + Money<&dyn Currency> returns a fallible Result because the currencies might be different).

My main motivation for building this was to learn more about Rust trait bounds and custom operators. But I was also recently looking for a crate to represent an amount of money in a currency, and I noticed that the most popular one, rusty_money, hasn't been updated in a while, and has several outstanding issues and pull requests that are more than a year old. It also has a rather un-ergonomic API and set of behaviors: for example, it requires the use of explicit lifetimes (which naturally infect all types that use it), and it simply panics when you do math on instances with different currencies.

Although I'm fairly new to Rust, I felt like the powerful language features could support a better and more flexible experience, so I built something new, and learned a lot about Rust along the way!

Requirements

I wanted a Money data type that offered the following features:

  • Tracks the amount as a high-precision decimal: The standard floating point data types can't be used for monetary amounts because even simple addition can produce rather strange results. A common alternative is to track the amount in currency minor units (e.g., cents of USD), but this becomes awkward when a currency decides to change its number of minor units, as Iceland did in 2007. It also makes it difficult to represent fractional minor units, such as a stock price expressed in eighths of a cent.
  • Supports instances with statically-typed currencies: In some applications you know the currency at compile time, and you want to ensure that an amount of Money in one currency can't accidentally be passed to a function expecting an amount in a different currency. In other words, you want Money<USD> and Money<JPY> to be totally different types, so that it becomes a compile error to mix them up.
  • Supports instances with dynamically-typed currencies: In other applications, you don't know the currency until runtime, so we need to support that as well. For example, you might get an API request with an amount and a three-character currency code, so you need to lookup the currency in a map and create a Money<&dyn Currency>.
  • Allows equality comparisons: Regardless of whether the currency is statically or dynamically-typed, you should be able to test two instances for equality since that can never fail--they might be unequal, but the comparison is always a valid thing to do.
  • Supports math operations in a safe way: If you add two Money<USD> instances, you should get a Money<USD> since the compiler ensures the currencies are the same. But if you add two Money<&dyn Currency> instances, or a mix of statically and dynamically-typed currencies, you should get a Result since the operation could fail if the currencies are actually different. The Result type supports chaining through the .and_then() method, so one can still work with multiple terms in a safe way.

Amazingly, Rust's language features do make all of this possible! In the rest of this README, I'll explain how I made this work, and discuss a few of the approaches I tried that didn't quite work.

Currency Trait and Implementations

The first step was to define a Currency trait that all currencies must implement. I kept it simple for now, but one could expand this in the future to include other details:

/// Common trait for all currencies.
pub trait Currency {
    /// Returns the unique ISO alphabetic code for this currency
    /// (e.g., "USD" or "JPY").
    fn code(&self) -> &'static str;
    /// Returns the number of minor units supported by the currency.
    /// Currencies like USD and EUR currently support 2, but others
    /// like JPY or KRW support zero.
    fn minor_units(&self) -> u32;
    /// Returns the symbol used to represent this currency.
    /// For example `$` for USD or `¥` for JPY. Some currencies
    /// use a series of letters instead of a special symbol
    /// (e.g., `CHF` or `Lek`). If the currency has no defined
    /// symbol, this will return an empty string.
    fn symbol(&self) -> &'static str;
    /// Returns the informal name for this currency.
    fn name(&self) -> &'static str;
    /// Returns the unique ISO numeric code for this currency.
    fn numeric_code(&self) -> u32;
}

Initially I didn't include &self as an argument on these methods because I figured the implementations would just return static data, but this created a problem when I tried to build a reference to a dynamically-typed currency: &dyn Currency. To do this, Rust requires the trait to be "object safe," which means the compiler can build a v-table and do dynamic dispatch. Without a reference to &self, there would be no way to know which implementation of the trait method to call at runtime, so &self must be an argument, even if you never refer to it in your implementations.

For instances of Currency my first inclination was to declare an enum with the code as the variant name, as that must be unique. But in Rust an enum is a type and the variants of that enum are all instances of the same type. So if I declared the currencies as something like enum CurrencySet all the money instances would end up being Money<CurrencySet>, which would defeat our desire to support statically-typed currencies. The same would be true if I declared just one CurrencyImpl struct and declared constant instances of it for the various currencies.

Instead, we need each Currency implementation to be it's own type. The easiest way to do that is to declare them as separate structs, each of which impl Currency:

/// US Dollar
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct USD;
impl Currency for USD {
    fn code(&self) -> &'static str {
        "USD"
    }

    fn symbol(&self) -> &'static str {
        "$"
    }

    fn name(&self) -> &'static str {
        "US Dollar"
    }

    fn minor_units(&self) -> u32 {
        2
    }

    fn numeric_code(&self) -> u32 {
        840
    }
}

/// Yen
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct JPY;
impl Currency for JPY {
    fn code(&self) -> &'static str {
        "JPY"
    }

    fn symbol(&self) -> &'static str {
        "¥"
    }

    fn name(&self) -> &'static str {
        "Yen"
    }

    fn minor_units(&self) -> u32 {
        0
    }

    fn numeric_code(&self) -> u32 {
        392
    }
}

Declaring USD and JPY as separate structs makes them separate types, which will enable us to create statically-typed Money<USD> vs Money<JPY>.

Money Type

Now that we have some currencies defined, we can build our Money type:

use rust_decimal::Decimal;

/// An amount of money in a particular currency.
#[derive(Debug, Clone)]
pub struct Money<C> {
    amount: Decimal,
    currency: C,
}

We define a generic type argument C for the currency, but notice that I don't add a trait bound here in the struct definition. That is, I just declare Money<C> not Money<C: Currency>. When I first started learning Rust I tended to add trait bounds on my struct definitions, but I realized this was both unnecessary and restrictive. Since you must add trait bounds on the impl blocks when referring to trait methods, and because they only way to create or interact with the type is through methods defined in the impl blocks, it's typically unnecessary to add trait bounds on the struct itself. But it's also overly restrictive: we don't want to restrict C to be only a Currency as we also want to support an &dyn Currency or maybe even a Box<dyn Currency>. We can do that using separate impl blocks with different trait bounds and types for C.

At first I tried to construct a single impl block with a trait bound that allowed either an owned Currency implementation OR a reference to a dynamic Currency, but that doesn't actually make sense, as an &dyn Currency is actually a type not a trait, so it can't be used as a trait bound. But it can be used as the type for a generic type argument in a separate impl block, which you'll see below.

I also considered implementing Currency for &dyn Currency, which is possible in Rust, but that would erase the distinction between the two: it would then be possible to use a Money<&dyn Currency> in an impl block with a trait bound of C: Currency and the code couldn't really tell the difference between a statically and dynamically-typed Currency.

So I started with an impl block with no trait bounds, containing methods that don't really care what the type of C actually is:

/// Common functions for statically and dynamically-typed currencies.
impl<C> Money<C> {
    /// Constructs a new Money given a decimal amount and Currency.
    /// The currency argument can be either an owned statically-typed
    /// Currency instance, or a dynamically-typed reference
    /// to a Currency instance (i.e., `&dyn Currency`).
    pub fn new(amount: Decimal, currency: C) -> Self {
        Self { amount, currency }
    }

    /// Returns a copy of the amount as a Decimal.
    pub fn amount(&self) -> Decimal {
        self.amount
    }
}

The new() and amount() method don't really need to know what type C actually is, so we can define them once. This does have an interesting drawback, however: one can pass any type for the currency argument, so one could construct a Money<String> or Money<Foo> where Foo is not a Currency. Although that's strange, it's probably fine since you can't do much with that Money instance without calling methods defined in the other impl blocks, which will establish bounds on the type of C. But if you find this distasteful, see the "Marker Trait for New" section below for an interesting solution.

Statically-Typed Currencies

The next impl block defines methods that are specific to owned statically-typed Currency instances:

/// Functions specifically for owned statically-typed Currency instances.
impl<C> Money<C>
where
    C: Currency + Copy, // owned Currency instances can be Copy
{
    /// Returns a copy of the Money's Currency.
    pub fn currency(&self) -> C {
        self.currency
    }
}

Here we add a trait bound on C of Currency + Copy, meaning that whatever the caller is using for C it must be an owned Currency instance that also supports copy semantics. This allows us to return a copy of the Currency instance from the currency() method. Since USD and JPY are unit structs, copying them doesn't require any significant work, so it's fine and convenient to just return a copy instead of a reference.

Now we can create Money instances with a statically-typed Currency:

// m_usd is type Money<USD>
let m_usd = Money::new(Decimal::ONE, USD);
assert_eq!(m_usd.currency(), USD);
assert_eq!(m_usd.amount(), Decimal::ONE);

// m_jpy is type Money<JPY>
let m_jpy = Money::new(Decimal::ONE, JPY);
assert_eq!(m_jpy.currency(), JPY);
assert_eq!(m_jpy.amount(), Decimal::ONE);

// This won't even compile because they are totally different types
// assert_eq!(m_usd, m_jpy);

Dynamically-Typed Currencies

To support references to dynamically-typed currencies, we can add another impl block where we provide a specific type for the generic C type argument:

/// Functions specifically for borrowed dynamically-typed currencies.
impl<'c> Money<&'c dyn Currency> {
    /// Returns the reference to the dynamically-typed Currency.
    pub fn currency(&self) -> &'c dyn Currency {
        self.currency
    }
}

There are a few subtleties to note here. First, we can't do this with a trait bound like we did above because &'c dyn Currency is a type not a trait. But that's okay because we can simply use that as the explicit type for C in this impl block.

Second, we declare a lifetime argument 'c for the impl block, and use that as the lifetime of the Currency references. This will make compiler enforce that the Currency instance lives for at least as long as the Money instance does, which is good because we are holding a reference to it. Thankfully, callers won't have to deal with this lifetime argument in their code, as the compiler can work it out from context. One will be able to simply do something like this:

// CURRENCIES is a HashMap<'static str, &'static dyn Currency>
// so dynamic_currency is of type `&dyn Currency`
let dynamic_currency = CURRENCIES.get("USD").unwrap();

// money is of type `Money<&dyn Currency>`
let money = Money::new(Decimal::ONE, dynamic_currency);
assert_eq!(money.currency().code(), "USD");

let other_money = Money::new(Decimal::ONE, CURRENCIES.get("JPY").unwrap());
assert_eq!(other_money.currency().code(), "JPY");

Third, you might be surprised that we can declare another method with the same name as the method we just declared in the previous impl block. Rust allows this for methods that take &self as an argument because it can use that to determine the correct implementation. And in this case we can redefine the return type to be the same reference we are holding rather than a copy of an owned statically-typed Currency value.

The implication here is that methods that do not take &self as an argument cannot be "overloaded" (so to speak). For example, I initially tried defining different versions of the new() method in the different impl blocks, the first taking an owned Currency value and the second taking a &dyn Currency reference, but Rust doesn't currently allow that: the declaration will work, but when you try to use one of those new() methods you'll get an error saying there are multiple candidates and it can't figure out which one you want to call. There might be a syntax to disambiguate, but I couldn't figure it out, which means my callers probably won't be able to either.

Supporting Safe Money Math

We can now create Money instances with static or dynamically-typed Currencies, so let's make it possible to add them in a safe way.

  • Money<USD> + Money<USD> should return Money<USD> since that's infallible (though it can still overflow).
  • Money<USD> + Money<JPY> shouldn't even compile.
  • Money<&dyn Currency> + Money<&dyn Currency> should return a Result since the currencies might be different.
  • Money<USD> + Money<&dyn Currency> and Money<&dyn Currency> + Money<USD> should also be possible, returning a Result with the Ok type being whatever the left-hand side's type was.

Amazingly, Rust makes all of this possible. The Add trait not only allows you to specify a different type for the right-hand side term, but also for the Output of the operation!

The statically-typed implementation is pretty straightforward:

/// Adds two Money instances with the same statically-typed currencies.
/// Attempting to add two instances with _different_ statically-typed
/// Currencies simply won't compile.
impl<C> Add for Money<C>
where
    C: Currency,
{
    type Output = Self;

    fn add(self, rhs: Self) -> Self::Output {
        Self {
            amount: self.amount + rhs.amount,
            currency: self.currency,
        }
    }
}

For the dynamically-typed version, we define a MoneyMathError enum and set the Output associated type to be a Result<Self, MoneyMathError>:

/// Errors that can occur when doing math with Money instances that
/// have dynamically-typed currencies
#[derive(Debug, Error, PartialEq, Clone)]
pub enum MoneyMathError {
    #[error("the money instances have incompatible currencies ({0}, {1})")]
    IncompatibleCurrencies(&'static str, &'static str),
}

/// Adds two Money instances with dynamically-typed currencies.
/// The Output is a Result instead of a Money since the operation
/// can fail if the currencies are incompatible.
impl<'c> Add for Money<&'c dyn Currency> {
    type Output = Result<Self, MoneyMathError>;

    fn add(self, rhs: Self) -> Self::Output {
        if self.currency.code() == rhs.currency.code() {
            Ok(Self {
                amount: self.amount + rhs.amount,
                currency: self.currency,
            })
        } else {
            Err(MoneyMathError::IncompatibleCurrencies(
                self.currency.code(),
                rhs.currency.code(),
            ))
        }
    }
}

We again specify &'c dyn Currency as the explicit type for the generic type argument because it's a type, not a trait, so we can't express it as a trait bound. We also check whether the currencies are the same, and return an error if they are not.

Supporting a mix of statically and dynamically-typed currencies is also possible by specifying the right-hand side type in the Add trait (it defaults to Self):

/// Adds a Money instance with a statically-typed Currency to
/// a Money instance with a dynamically-typed Currency. The output
/// is a Result since the operation can fail if the currencies are
/// incompatible.
impl<'c, C> Add<Money<&'c dyn Currency>> for Money<C>
where
    C: Currency,
{
    type Output = Result<Self, MoneyMathError>;

    fn add(self, rhs: Money<&'c dyn Currency>) -> Self::Output {
        if self.currency.code() == rhs.currency.code() {
            Ok(Self {
                amount: self.amount + rhs.amount,
                currency: self.currency,
            })
        } else {
            Err(MoneyMathError::IncompatibleCurrencies(
                self.currency.code(),
                rhs.currency.code(),
            ))
        }
    }
}

/// Adds a Money instance with a dynamically-typed Currency to
/// a Money instance with a statically-typed Currency. The Output
/// is a Result since the operation can fail if the currencies are
/// incompatible.
impl<'c, C> Add<Money<C>> for Money<&'c dyn Currency>
where
    C: Currency,
{
    type Output = Result<Self, MoneyMathError>;

    fn add(self, rhs: Money<C>) -> Self::Output {
        if self.currency.code() == rhs.currency.code() {
            Ok(Self {
                amount: self.amount + rhs.amount,
                currency: self.currency,
            })
        } else {
            Err(MoneyMathError::IncompatibleCurrencies(
                self.currency.code(),
                rhs.currency.code(),
            ))
        }
    }
}

With all of this we can now do Money math like so:

// statically-typed
assert_eq!(
    Money::new(Decimal::ONE, USD) + Money::new(Decimal::ONE, USD),
    Money::new(Decimal::TWO, USD),
);

// dynamically-typed, same currency -> Ok
let currency_usd = CURRENCIES.get("USD").unwrap();
assert_eq!(
    Money::new(Decimal::ONE, currency_usd) + Money::new(Decimal::ONE, currency_usd),
    Ok(Money::new(Decimal::TWO, currency_usd)),
);

// dynamically-typed, different currencies -> Err
let currency_jpy = CURRENCIES.get("JPY").unwrap();
assert_eq!(
    Money::new(Decimal::ONE, currency_usd) + Money::new(Decimal::ONE, currency_jpy),
    Err(MoneyMathError::IncompatibleCurrencies(
        currency_usd.code(),
        currency_jpy.code(),
    )),
);

// dynamically-typed + statically-typed, same currency -> Ok(dynamically-typed)
assert_eq!(
    Money::new(Decimal::ONE, currency_usd) + Money::new(Decimal::ONE, USD),
    Ok(Money::new(Decimal::TWO, currency_usd)),
);

// dynamically-typed + statically-typed, different currencies -> Err
assert_eq!(
    Money::new(Decimal::ONE, currency_usd) + Money::new(Decimal::ONE, JPY),
    Err(MoneyMathError::IncompatibleCurrencies(
        currency_usd.code(),
        JPY.code()
    )),
);

// statically-typed, multi-term
assert_eq!(
    Money::new(Decimal::ONE, USD)
        + Money::new(Decimal::ONE, USD)
        + Money::new(Decimal::ONE, USD),
    Money::new(Decimal::new(3, 0), USD),
);

// dynamically-typed, multi-term using Result::and_then()
// (if an error occurs, closures are skipped and final result is an error)
assert_eq!(
    (Money::new(Decimal::ONE, currency_usd) + Money::new(Decimal::ONE, currency_usd))
        .and_then(|m| m + Money::new(Decimal::ONE, currency_usd)),
    Ok(Money::new(Decimal::new(3, 0), currency_usd)),
);

In the actual code, there are macros defined for binary and unary ops, which makes it trivial for Money to also support subtraction, multiplication, division, remainder and negation as well using the same techniques.

Equality Comparisons

The asserts above rely on the ability to compare Money instances for equality, which requires implementing the PartialEq trait for both statically and dynamically-typed currencies:

/// Allows equality comparisons between Money instances with statically-typed
/// currencies. The compiler will already ensure that `C` is the same for
/// both instances, so only the amounts must match.
impl<C> PartialEq for Money<C>
where
    C: Currency + PartialEq,
{
    fn eq(&self, other: &Self) -> bool {
        self.amount == other.amount && self.currency == other.currency
    }
}

/// Allows equality comparisons between Money instances with dynamically-typed
/// currencies. Both the amount and the currency codes must be the same.
impl<'c> PartialEq for Money<&'c dyn Currency> {
    fn eq(&self, other: &Self) -> bool {
        self.amount == other.amount && self.currency.code() == other.currency.code()
    }
}

Just as with the math operations, we can also support comparing a mix of statically and dynamically-typed currencies by specifying the right-hand side type in the PartialEq trait (defaults to Self):

/// Allows equality comparisons between Money instances with dynamically-typed
/// currencies and those with statically-typed currencies
impl<'c, C> PartialEq<Money<&'c dyn Currency>> for Money<C>
where
    C: Currency,
{
    fn eq(&self, other: &Money<&'c dyn Currency>) -> bool {
        self.amount == other.amount && self.currency.code() == other.currency.code()
    }
}

/// Allows equality comparisons between Money instances with dynamically-typed
/// currencies and those with statically-typed currencies
impl<'c, C> PartialEq<Money<C>> for Money<&'c dyn Currency>
where
    C: Currency,
{
    fn eq(&self, other: &Money<C>) -> bool {
        self.amount == other.amount && self.currency.code() == other.currency.code()
    }
}

The same technique (more or less) is used to support PartialOrd. That trait allow you to return None if the two instances are incomparable, which is what we return when the dynamically-typed currencies are different.

Formatting

This crate also supports formatting Money instances into strings for display. The Formatter gives you complete control over how the Money instance will look:

let m = Money::new(Decimal::new(123456789,2), EUR);
assert_eq!(m.format(&Formatter::default()), Ok("€1,234,567.89".to_string()));

let custom_formatter = Formatter {
    decimal_separator = ",",
    digit_group_separator = ".",
    positive_template: "{a} {s}",
    negative_template: "({a} {s})",
    ..Default::default()
};
assert_eq!(m.format(&custom_formatter), Ok("1.234.567,89 €".to_string()));

When building a custom Formatter you can specify a formatting template for both positive and negative amounts. The formatted amount will never include a positive/negative sign, even when the amount is negative, so that you can control where the sign appears in the respective template. Or you can use an alternative accounting representation for negative amounts, where it is wrapped in parentheses.

The formatting templates can use any of the following as replacement tokens:

  • {a} = The amount formatted according to the other properties (e.g., "1,000.00"). This will never include a positive/negative sign, even when the amount is negative, so that you can control the placement of the sign using the templates.
  • {s} = The currency symbol (e.g., "$"), or empty if the currency has no symbol.
  • {c} = The currency code (e.g., "USD").
  • {s|c} = The currency symbol, or the currency code if the currency has no symbol.
  • {s|c_} = Same as {s|c} but when there is no symbol, the code includes a trailing space to offset it from the amount when it appears right before the amount.
  • {s|_c} = Same as {s|c} but with there is no symbol, the code includes a leading space to offset it from the amount when it appears right after the amount.

The last two are handy when you want currency symbols to appear adjacent to the formatted amount, but when falling back to the code, you want a space before or after to offset it from the formatted amount. For example:

// XAU = Gold, which has no symbol, and 0 minor units
let m = Money::new(Decimal:new(12345,0), XAU);
// The default format uses `{s|c_}`, so when falling back
// to the code, it adds a space between the code and amount.
assert_eq!(m.format(&Formatter::default()), Ok("XAU 12,345".to_string()));

By default the amount will be rounded and formatted to the number of currency minor units. But you can override this by setting the decimal_places property on the Formatter.

// XAU = Gold, which has no symbol, and 0 minor units
let m = Money::new(Decimal:new(12345,0), XAU);
let f = Formatter {
    decimal_places: Some(2),
    ..Default::default()
};
assert_eq!(m.format(&f), Ok("XAU 12,345.00".to_string()));

The Formatter also supports irregular digit groupings, such as the lakh and crore system in India:

let m = Money::new(Decimal:new(123456789,0), INR);
let f = Formatter {
    // these are expressed right-to-left, so this pattern
    // causes the three right-most digits to be grouped,
    // then the next 2 digits to the left of those, and then
    // the next 2 digits to the left of those, and then the 
    // rest without any grouping.
    digit_groupings: Some(&[3,2,2]),
    ..Default::default()
};
assert_eq!(m.format(&f), Ok("₹12,34,56,789.00".to_string()));

By default, zero values are formatted using the positive_template, but you can optionally specify a different template for zero values:

let m = Money::new(Decimal::ZERO, USD);
let f = Formatter {
    zero_template: Some("free!"),
    ..Default::default()
};
assert_eq!(m.format(&f), Ok("free!".to_string()));

Serde

The library also has support for serde serialization via the optional serde feature.

cargo add doubloon --features serde

When serializing a Money instance, it will write a struct with two fields: the amount as a string, and the currency code as a string. For example, serializing a Money::new(Decimal::ONE, USD) to JSON yields the following:

{
    "amount": "1",
    "code": "USD"
}

Unfortunately serde deserialization doesn't support any sort of caller-supplied context, so there's no generic way for this library to turn a serialized currency code back into the appropriate &dyn Currency. Since callers may implement their own Currency instances to support application-specific currencies, there's no single well-known global map the library could use to resolve a currency code.

To support deserialization, your application should deserialize into a struct like this:

#[derive(Debug, Deserialize)]
pub struct DeserializedMoney {
    pub amount: Decimal,
    pub code: String,
}

You can then resolve the code to the appropriate &dyn Currency and construct a Money instance using that.

Marker Trait for New

When we first saw the Money::new() method, I noted that it technically allows one to construct a Money with something that isn't actually a Currency. At first I tried to work around this by putting new() into the specific impl blocks like so, but this doesn't compile:

// DOES NOT COMPILE!
impl<C> Money<C>
where
    C: Currency,
{
    pub fn new(amount: Decimal, currency: C) -> Self {
        Self { amount, currency }
    }
}

impl<'c> Money<&'c dyn Currency>
{
    pub fn new(amount: Decimal, currency: &'c dyn Currency) -> Self {
        Self { amount, currency }
    }
}

fn main() {
    // COMPILE ERROR: multiple candidates
    let m_static = Money::new(Decimal::ONE, USD);
    let m_dynamic = Money::new(Decimal::ONE, &USD as &dyn Currency);
}

rust playground

I'm not sure why the compiler can't figure out which version of new() to call given that the argument types are different, but it doesn't work for now.

Although we can't construct a single trait bound that allows either an owned implementation of Currency or a reference to a dynamic one, we can define a new trait and do a blanket implementation for those two things. For example:

// New marker trait, with blanket implementations for anything that 
// implements Currency, and any `&'c dyn Currency`
pub trait CurrencyOrRef {}
impl<C> CurrencyOrRef for C where C: Currency {}
impl<'c> CurrencyOrRef for &'c dyn Currency {}

// Single impl block using CurrencyOrRef as trait bound
impl<C> Money<C>
where
    C: CurrencyOrRef,
{
    pub fn new(amount: Decimal, currency: C) -> Self {
        Self { amount, currency }
    }
}

fn main() {
    // Now this compiles
    let m_static = Money::new(Decimal::ONE, USD);
    let m_dynamic = Money::new(Decimal::ONE, &USD as &dyn Currency);
}

Now it's impossible to construct a Money<String> or Money<Foo> where Foo is not a Currency. But it's also not impossible for a caller to just implement the CurrencyOrRef marker trait on their own Foo type, so it's unclear to me if this is really worth it in the end.

But this technique does make it easier to support other kinds of constructors that might need a subset of the Currency trait. For example, say we wanted to support creating a Money from some amount of currency minor units. To do that, we need to know how many minor units the currency supports, which is a method on the Currency trait. We could do that by making the marker trait here a bit smarter:

/// Used as a trait bound when constructing new instances of Money
/// from minor units.
pub trait MinorUnits {
    fn minor_units(&self) -> u32;
}

/// Blanket implementation for any static [Currency] instance.
impl<C> MinorUnits for C
where
    C: Currency,
{
    fn minor_units(&self) -> u32 {
        self.minor_units()
    }
}

/// Implementation for an `&dyn Currency`.
impl<'c> MinorUnits for &'c dyn Currency {
    fn minor_units(&self) -> u32 {
        (*self).minor_units()
    }
}

/// Methods that require knowing the `minor_units` of the currency.
impl<C> Money<C>
where
    C: MinorUnits,
{
    /// Construct a Money from a decimal amount and currency.
    /// (This doesn't strictly need the minor units but we include
    /// it here to take advantage of the marker trait).
    pub fn new(amount: Decimal, currency: C) -> Self {
        Self { amount, currency }
    }

    /// Constructs a Money from some number of minor units in the
    /// specified Currency. For example, 100 USD minor units is one USD,
    /// but 100 JPY minor units is 100 JPY.
    pub fn from_minor_units(minor_units: i64, currency: C) -> Self {
        Self {
            amount: Decimal::new(minor_units, currency.minor_units()),
            currency,
        }
    }
}

This makes the marker trait a bit more useful and perhaps worth it.

TODO

I still need to finish the following:

  • Helper Methods: Might be useful to add various helpers, such as split() for minor-unit aware splitting (e.g., remainder pennies gets assigned to a subset of the buckets).

Corrections or Suggestions?

Is there a better way to do this? I'm fairly new to Rust, so perhaps there's a mechanism I haven't run across yet that would provide a better solution. If you know of something, please open an issue and tell me about it! I'll update the code and README accordingly.

Dependencies

~1–1.6MB
~34K SLoC