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0.3.0 Sep 10, 2021
0.2.1 Dec 5, 2020
0.2.0 Sep 27, 2020
0.1.0 Jan 12, 2019

#301 in Testing

36 downloads per month
Used in diceprop

MIT/Apache

305KB
6.5K SLoC

dicetest

Framework for writing tests with randomly generated test data.

Status of this crate

The author does not consider this crate as stable yet. Changes will be documented in the changelog.

Example

Here's an example of an incorrect sort function tested with dicetest:

fn bubble_sort<T: Ord>(slice: &mut [T]) {
    let len = slice.len();

    for _ in 0..len {
        for j in 1..len - 1 {
            let jpp = j + 1;
            if slice[j] > slice[jpp] {
                slice.swap(j, jpp);
            }
        }
    }
}

#[cfg(test)]
mod tests {
    use super::*;
    use dicetest::prelude::*;

    #[test]
    fn result_of_bubble_sort_is_sorted() {
        Dicetest::repeatedly().run(|mut fate| {
            let mut v = fate.roll(dice::vec(dice::u8(..), ..));
            hint!("unsorted: {:?}", v);

            bubble_sort(&mut v);
            hint!("  sorted: {:?}", v);

            let is_sorted = v.windows(2).all(|w| w[0] <= w[1]);
            assert!(is_sorted);
        })
    }
}

Running cargo test produces the following output:

The test failed after 31 passes.

# Config
- seed: 3713861809241954222
- start limit: 0
- end limit: 100
- passes: 200

# Counterexample
- run code: "/yiA1sab3S4UnCf4ozyMpxMxzg1NtFybCuYLHy0/oscDAAAAAAAAAA=="
- limit: 3
- hints:
    - unsorted: [201, 209, 2]
    -   sorted: [201, 2, 209]
- error: assertion failed: is_sorted

You can rerun the counterexample by setting an environment variable:

DICETEST_DEBUG=/yiA1sab3S4UnCf4ozyMpxMxzg1NtFybCuYLHy0/oscDAAAAAAAAAA== cargo test

Or you can modify the test:

Dicetest::debug("/yiA1sab3S4UnCf4ozyMpxMxzg1NtFybCuYLHy0/oscDAAAAAAAAAA==").run(|mut fate| {
    // ...
})

Features

These features are available:

  • Generators for many libstd types (u8, String, Vec, etc.).
  • Generators for functions (FnMut, FnOnce, Fn).
  • Generator combinators (map, flat_map, zip, etc.).
  • Integration of rand::distributions::Distribution.
  • Integration of quickcheck::Arbitrary (without shrinking).
  • Configurable test runner.
  • Utilities for debugging tests (hints and stats).

These features are missing:

  • Shrinking of counterexamples.
  • Custom pseudorandom number generators.
  • Own type class for arbitrary types.

Alternatives

  • Write down your test data and use a loop.
  • Use the crate quickcheck.
  • Use the crate proptest.

Guide

This section will guide you through the most important concepts and features of dicetest.

Pseudorandomness

The type Seed allows to determine the pseudorandomness. You can either use a fixed Seed or a random Seed:

use dicetest::Seed;

println!("{:?}", Seed(42));
// Output: Seed(42)

println!("{:?}", Seed::random());
// Output: Seed(8019292413750407764)

The Seed can be used to initialize the pseudorandom number generator Prng. For each Seed the Prng provides a different infinite pseudorandom sequence of u64s

use dicetest::{Prng, Seed};

fn print_random_values(mut prng: Prng) {
    for _ in 0..3 {
        print!("{:?}, ", prng.next_number());
    }
    println!("...");
}

print_random_values(Prng::from_seed(Seed(42)));
// Output: 16628028624323922065, 3476588890713931039, 59688652182557721, ...
print_random_values(Prng::from_seed(Seed(42)));
// Output: 16628028624323922065, 3476588890713931039, 59688652182557721, ...
print_random_values(Prng::from_seed(Seed::random()));
// Output: 4221507577048064061, 15374206214556255352, 4977687432463843847, ...
print_random_values(Prng::from_seed(Seed::random()));
// Output: 11086225885938422405, 9312304973013875005, 1036200222843160301, ...

Dice

Although Prng can only generate pseudorandom u64s, the u64s can be used for constructing more complex values. The traits DieOnce and Die represents Prng-based generators for values of any type.

An implementor of DieOnce is a generator that can be used a single time (similar to FnOnce).

use dicetest::prelude::*;

let xx = "xx".to_string();
let yy = "yy".to_string();

// This generator implements `DieOnce`.
// It chooses one of the `String`s without cloning them.
let xx_or_yy_die = dice::one_of_once().two(xx, yy);

An implementor of Die is a generator that can be used infinite times (similar to Fn).

use dicetest::prelude::*;

let xx = "xx".to_string();
let yy = "yy".to_string();

// This generator implements `Die`.
// It chooses one of the `String`s by cloning them.
let xx_or_yy_die = dice::one_of().two(xx, yy);

// This generator uses `xx_or_yy_die` to generate three `String`s at once.
let three_xx_or_yy_die = dice::array::<_, _, 3>(xx_or_yy_die);

Generators can be easily implemented and composed:

use dicetest::prelude::*;

// A classic die that generates a number between 1 and 6 with uniform distribution.
let classic_die = dice::one_of().six::<u8>(1, 2, 3, 4, 5, 6);

// A loaded die that generates the number 6 more frequently.
let loaded_die =
    dice::weighted_one_of().six::<u8>((1, 1), (1, 2), (1, 3), (1, 4), (1, 5), (2, 6));

// This die generates the result of the function.
let die_from_fn = dice::from_fn(|_| 42);

// This die generates always the same `String` by cloning the original one.
let foo_die = dice::just("foo".to_string());

// This die generates an arbitrary byte.
let byte_die = dice::u8(..);

// This die generates a non-zero byte.
let non_zero_byte_die = dice::u8(1..);

// This die generates a `Vec` that contains an arbitrary number of arbitrary bytes.
let bytes_die = dice::vec(dice::u8(..), ..);

// This die generates a `Vec` that contains up to 10 arbitrary bytes.
let up_to_ten_bytes_die = dice::vec(dice::u8(..), ..=10);

// This die generates an arbitrary wrapped byte.
struct WrappedByte(u8);
let wrapped_byte_die = dice::u8(..).map(WrappedByte);

// This die generates a permutation of `(0..=n)` for an arbitrary `n`.
let permutation_die = dice::length(0..).flat_map(|n| {
    let vec = (0..=n).collect::<Vec<_>>();
    dice::shuffled_vec(vec)
});

The struct Fate is necessary for using DieOnce or Die. It contains two parameters:

  • Prng: Provides the pseudorandom u64s that the implementor of DieOnce or Die can use for constructing more complex values. The implementor should only use this as its source of randomness.
  • Limit: The upper limit for the length of dynamic data structures generated by the implementor of DieOnce or Die. The implementor is allowed to freely interpret or even ignore this value.
use dicetest::prelude::*;
use dicetest::{Limit, Prng};

// Provides the randomness for the generator and will be mutated when used.
let mut prng = Prng::from_seed(0x5EED.into());
// Limits the length of dynamic data structures. The generator has only read access.
let limit = Limit(5);

// Contains all parameters necessary for using `DieOnce` or `Die`.
let mut fate = Fate::new(&mut prng, limit);

// Generator for a `Vec` with an arbitrary length.
let vec_die = dice::vec(dice::u8(..), ..);

// Generates a `Vec`. Although `vec_die` can generate a `Vec` with an arbitrary length,
// the length of the actual `Vec` is limited by `limit`.
let vec = fate.roll(vec_die);
assert!(vec.len() <= 5);

println!("{:?}", vec);
// Output: [252, 231, 153, 0]

Tests

If you want to write a test with randomly generated test data you can use the test builderDicetest:

  • It can be configured via source code or environment variables.
  • It runs your test repeatedly with different seeds.
  • It logs useful information that helps you to debug your test.
use dicetest::prelude::*;

#[test]
fn test_foo() {
    // Runs your test with default configuration.
    Dicetest::repeatedly().run(|fate| {
        // Write your test here.
    });
}

#[test]
fn test_bar() {
    // Runs your test with custom configuration.
    Dicetest::repeatedly().passes(10000).run(|fate| {
        // Write your test here.
    });
}

The closure contains your test. With the passed fate you can generate test data and make assertions. If the closure panics, Dicetest catches the panic, logs the test result to stdout and resumes the panic.

Hints

Hints can be used to analyze a single test run. In most cases you want to analyze the counterexample. Use it to reveal what test data were generated or which branches were taken:

use dicetest::prelude::*;

#[test]
fn test_foo() {
    Dicetest::repeatedly().run(|mut fate| {
        let x = fate.roll(dice::u8(1..=5));
        hint_debug!(x);

        let y = fate.roll(dice::u8(1..=3));
        if y != x {
            hint!("took branch if with y = {}", y);

            assert_eq!(3, y);
        } else {
            hint!("took branch else");
        }
    })
}

Running the test produces the following output:

The test failed after 0 passes.

# Config
- seed: 10929669535587280453
- start limit: 0
- end limit: 100
- passes: 200

# Counterexample
- run code: "JfXG0LRXjKUMu+YmdrF38/GstRdeLAeMRTKskCQcgNoAAAAAAAAAAA=="
- limit: 0
- hints:
    - x = 5
    - took branch if with y = 1
- error: assertion failed: `(left == right)`
  left: `3`,
 right: `1`

Stats

Stats can be used to analyze multiple test runs. Use it to reveal the distribution of generated test data or the probability of branches:

use dicetest::prelude::*;

#[test]
fn test_foo() {
    Dicetest::repeatedly().run(|mut fate| {
        let x = fate.roll(dice::u8(1..=5));
        stat_debug!(x);

        let y = fate.roll(dice::u8(1..=3));
        if y != x {
            stat!("branch", "if with y = {}", y)
        } else {
            stat!("branch", "else");
        }
    })
}

Running the test with the environment variable DICETEST_STATS_ENABLED=true produces the following output:

The test withstood 200 passes.

# Config
- seed: 5043079553183914912
- start limit: 0
- end limit: 100
- passes: 200

# Stats
- branch:
    - 29.50% (59): if with y = 1
    - 27.50% (55): if with y = 3
    - 22.50% (45): if with y = 2
    - 20.50% (41): else
- x:
    - 31.50% (63): 1
    - 22.00% (44): 5
    - 17.00% (34): 2
    - 15.50% (31): 4
    - 14.00% (28): 3

Environment variables

You can use environment variables to configure your tests without changing the source code. See the documentation of Dicetest for a full list of supported environment variables. Here are some examples:

  • You want to debug the counterexample of mytest with its run code (copied from the test result):
DICETEST_DEBUG=ABIDje/+CYVkmmCVTwKJ2go6VrzZWMjO2Bqc9m3b3h0DAAAAAAAAAA== cargo test mytest
  • You want to reproduce the result of mytest with its seed (copied from the test result):
DICETEST_SEED=795359663177100823 cargo test mytest
  • You want to see the stats of mytest:
DICETEST_STATS_ENABLED=true cargo test -- --show-output mytest
  • You want to run mytest with more passes and bigger test data:
DICETEST_PASSES_MULTIPLIER=10 DICETEST_LIMIT_MULTIPLIER=2 cargo test mytest
  • You want to run mytest with a single test run and see the test result:
DICETEST_MODE=once cargo test -- --show-output mytest

Feature flags

There are several feature flags for disabling runtime overhead or enabling additional features at compile time.

hints (enabled by default)

Enables or disables the hints feature at compile time. If disabled, all hints operations are no-ops.

stats (enabled by default)

Enables or disables the stats feature at compile time. If disabled, all stats operations are no-ops.

rand_core (disabled by default)

If enabled, dicetest::Prng and dicetest::Fate implements the rand_core::RngCore trait.

rand_full (disabled by default, alias for rand_core,rand)

If enabled, Fate::roll_distribution and dice::from_distribution are available. This allows to generate values and create Dies from implementations of rand::distributions::Distribution.

use dicetest::prelude::*;
use dicetest::{Limit, Prng};

let mut prng = Prng::from_seed(0x5EED.into());
let limit = Limit(5);
let mut fate = Fate::new(&mut prng, limit);

// Generate a value from a `rand::distributions::Distribution`
let byte: u8 = fate.roll_distribution(rand::distributions::Standard);
println!("{:?}", byte);
// Output: 28

// Create a `Die` from a `rand::distributions::Distribution`
let byte_die = dice::from_distribution(rand::distributions::Standard);
let bytes_die = dice::vec(byte_die, 1..);
let bytes: Vec<u8> = fate.roll(bytes_die);
println!("{:?}", bytes);
// Output: [236, 205, 151, 229]

quickcheck_full (disabled by default, alias for rand_core,quickcheck)

If enabled, Fate implements the quickcheck::Gen trait and Fate::roll_arbitrary and dice::arbitrary are available. This allows to generate values and create Dies for types that implements quickcheck::Arbitrary.

use dicetest::prelude::*;
use dicetest::{Limit, Prng};

let mut prng = Prng::from_seed(0x5EED.into());
let limit = Limit(5);
let mut fate = Fate::new(&mut prng, limit);

// Generate a value of a type that implements `quickcheck::Arbitrary`
let byte: u8 = fate.roll_arbitrary();
println!("{:?}", byte);
// Output: 0

// Create a `Die` for a type that implements `quickcheck::Arbitrary`
let byte_die = dice::arbitrary();
let bytes_die = dice::vec(byte_die, 1..);
let bytes: Vec<u8> = fate.roll(bytes_die);
println!("{:?}", bytes);
// Output: [1, 4, 4, 2]

License

Licensed under either of

at your option.

Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Dependencies

~73–365KB