5 unstable releases
0.3.0 | Nov 10, 2024 |
---|---|
0.2.2 | Apr 4, 2021 |
0.2.1 | Apr 16, 2019 |
0.2.0 | Apr 16, 2019 |
0.1.0 | Apr 11, 2019 |
#109 in Games
119 downloads per month
28KB
596 lines
deck_codes
A Rust library for encoding and decoding Hearthstone deck codes or deckstrings.
Examples of deck codes can be found here.
Any deckstring or deck definition returned by this library will be canonical. This means that the cards and heroes are sorted in ascending order by dbf id.
A mapping between dbf ids and cards can be found at HearthstoneJSON.
Usage
extern deck_codes;
use deck_codes::{decode_deck_code, encode_deck_code, format::Format};
fn main() {
let code = "AAECAf0EBMABobcC3s0Cps4CDXHDAbsClQOrBJYF7AWjtgLXtgLpugKHvQLBwQKYxAIA";
let deck = decode_deck_code(code).expect("Decoded safely");
assert_eq!(deck.format, Format::Standard);
assert_eq!(deck.heroes, vec![637]); // dbfid for Jaina
assert_eq!(deck.total_cards(), 30);
let expected_cards = vec![
// Singles
(1, 192), (1, 39841), (1, 42718), (1, 42790),
// Doubles
(2, 113), (2, 195), (2, 315), (2, 405), (2, 555), (2, 662), (2, 748),
(2, 39715), (2, 39767), (2, 40297), (2, 40583), (2, 41153), (2, 41496)
];
assert_eq!(deck.cards(), expected_cards);
let reverse_code = encode_deck_code(deck);
assert_eq!(code, reverse_code);
}
Dependencies
~0.5–1MB
~21K SLoC