4 releases
0.2.0 | Jul 16, 2024 |
---|---|
0.1.2 | Jul 9, 2024 |
0.1.1 | Jul 8, 2024 |
0.1.0 | Jul 8, 2024 |
#4 in #dota
145KB
3.5K
SLoC
source2-demo
Installation
Install for Dota 2 replays:
[dependencies]
source2-demo = { git = "https://github.com/Rupas1k/source2-demo", features = ["dota"] }
Install for Deadlock replays:
[dependencies]
source2-demo = { git = "https://github.com/Rupas1k/source2-demo", features = ["deadlock"] }
Quick start
Simple program that prints chat messages from Dota 2 replay. It handles CDotaUserMsgChatMessage protobuf message and
prints player name and message text.
More examples can be found in corresponding folders.
use source2_demo::prelude::*;
use source2_demo::proto::*;
// Create struct that implements Default trait
#[derive(Default)]
struct Chat;
// Mark impl block with observer attribute
#[observer]
impl Chat {
#[on_message] // Use on_message attribute to mark protobuf message handler
fn handle_chat_msg(
&mut self,
ctx: &Context,
chat_msg: CDotaUserMsgChatMessage, // Use any protobuf message as an argument (CDotaUserMsgChatMessage in this case)
) -> ObserverResult {
if let Ok(pr) = ctx.entities().get_by_class_name("CDOTA_PlayerResource") {
let name: String = property!(
pr,
"m_vecPlayerData.{:04}.m_iszPlayerName",
chat_msg.source_player_id()
);
println!("{}: {}", name, chat_msg.message_text());
}
Ok(())
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Read replay file
let replay = unsafe { memmap2::Mmap::map(&std::fs::File::open("replay.dem")?)? };
// Create parser
let mut parser = Parser::new(&replay)?;
// Register observers
parser.register_observer::<Chat>();
// Run it!
parser.run_to_end()?;
Ok(())
}
Build examples
git clone https://github.com/Rupas1k/source2-demo
cd source2-demo/dl-examples # cd source2-demo/d2-examples
cargo build --release
Dependencies
~4–13MB
~148K SLoC