3 releases

0.1.203 Jul 26, 2022
0.1.202 Jul 24, 2022
0.1.201 Jul 24, 2022

#2085 in Parser implementations

BSD-3-Clause OR Unlicense

13KB
109 lines

CST.rs

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Caret-Separated Text (or CST) is a key-value pair format represented by digits or words as keys and the value as text enclosed between carets. (e.g. <key> ^<text>^) Any text which is not enclosed with carets is considered a comment and ignored. Neither strings nor comments may use the caret character. CST.NET is a library for parsing the CST format.

Requirements

Installation

[dependencies]
cst = "0.1"

Development

[dependencies]
cst = { git = "https://github.com/tonytins/cst.rs", branch = "develop" }

Usage

Basic Parsing

At it's core, CST.rs uses the get_entry() function to parse the CST format.

use cst::get_entry;

fn main() {
  let input = "1 ^The quick brown fox jumps over the lazy dog.^";
  let expect = "The quick brown fox jumps over the lazy dog.";
  let entry = get_entry(input, 1);

  assert_eq!(entry.unwrap(), expect);
}

In Production

Based on FreeSO's APIs, the UIText struct takes care of the heavy lifting of locating and parsing CST files.

use cst::UIText;

fn main() {
  let expect = "The quick brown fox jumps over the lazy dog.";
  let ui_text = UIText::new("example"); // uitext/example.dir
  let entry = ui_text.get_text(101, 1); // Entry 1 of _101_[name].cst

  assert_eq!(entry.unwrap(), expect);
}

The Sims Online required each translation file be prefixed with a number and underscores, known as the ID, that are located in uitext/[language].dir. The IDs were used to locate the file, regardless the name. CST.rs follows this convention because it's the only known use of the format.

  • uitext/english.dir/_154_miscstrings.cst
  • uitext/swedish.dir/_154_miscstrings.cst

Note that that UIText struct is simply a wrapper around the the above mentioned get_entry() function.

Examples

More complex stuff can be found in the examples directory.

Note

For the most part, this is to be a architecturally similar port of CST.NET. With some changes to make it more idiomatic in Rust.

License

This project is dual-licensed under the BSD-3-Clause or the UNLICENSE.

Dependencies

~0.1–6.5MB
~40K SLoC