28 breaking releases
✓ Uses Rust 2018 edition
|0.42.0||Sep 6, 2019|
|0.40.0||Aug 20, 2019|
|0.37.0||Jul 27, 2019|
|0.30.0||Mar 26, 2019|
|0.17.0||Jul 24, 2018|
#5 in No standard library
5,453 downloads per month
Used in 47 crates (24 directly)
This crate contains array-based data structures used by the core Cranelift code generator which use densely numbered entity references as mapping keys.
One major difference between this crate and crates like slotmap, slab, and generational-arena is that this crate currently provides no way to delete entities. This limits its use to situations where deleting isn't important, however this also makes it more efficient, because it doesn't need extra bookkeeping state to reuse the storage for deleted objects, or to ensure that new objects always have unique keys (eg. slotmap's and generational-arena's versioning).
Another major difference is that this crate protects against using a key from
one map to access an element in another. Where
have a value type parameter,
PrimaryMap has a key type parameter and a value
type parameter. The crate also provides the
entity_impl macro which makes it
easy to declare new unique types for use as keys. Any attempt to use a key in
a map it's not intended for is diagnosed with a type error.
Another is that this crate has two core map types,
SecondaryMap, which serve complementary purposes. A
PrimaryMap creates its
own keys when elements are inserted, while an
SecondaryMap reuses the keys
values of a
PrimaryMap, conceptually storing additional data in the same
SecondaryMap's values must implement
Default and all elements
SecondaryMap initially have the value of
A common way to implement
Default is to wrap a type in
this crate also provides the
PackedOption utility which can use less memory
in some cases.
Additional utilities provided by this crate include:
EntityList, for allocating many small arrays (such as instruction operand lists in a compiler code generator).
SparseMap: an alternative to
SecondaryMapwhich can use less memory in some situations.
EntitySet: a specialized form of
SecondaryMapusing a bitvector to record which entities are members of the set.