4 releases
Uses new Rust 2024
| 0.1.4 | Sep 26, 2025 |
|---|---|
| 0.1.3 | Sep 26, 2025 |
| 0.1.2 | Sep 25, 2025 |
| 0.1.1 | Sep 22, 2025 |
| 0.1.0 |
|
#327 in Concurrency
36KB
503 lines
Concurrent Pool
A concurrent object pool based on Crossbeam Queue
Features
- Configurable capacity and preallocation.
- Thread-safe: Multiple threads can pull and recycle items concurrently.
- Automatic return of dropped items to the pool for reuse.
- Automatic reclamation of unused item when the continuous occurrence
of
surplus-pullreaches a certain threshold ifauto_reclaimis enabled.
surplus-pull: After pulling data from the memory pool, available allocated
entities in the memory pool are exceed a certain threshold. We call this pull
is a surplus-pull.
Examples
Local memory pool
use concurrent_pool::Pool;
let pool: Pool<u32> = Pool::with_capacity(10);
assert_eq!(pool.available(), 10);
let item = pool.pull().unwrap();
assert_eq!(*item, 0);
assert_eq!(pool.available(), 9);
let item_clone = item.clone();
drop(item);
assert_eq!(pool.available(), 9);
drop(item_clone);
assert_eq!(pool.available(), 10);
Multiple threads shared memory pool
use concurrent_pool::{Pool, Builder};
use std::sync::{Arc, mpsc};
let mut builder = Builder::new();
let pool: Arc<Pool<String>> = Arc::new(builder.capacity(10).clear_func(String::clear).build());
let (tx, rx) = mpsc::channel();
let clone_pool = pool.clone();
let tx1 = tx.clone();
let sender1 = std::thread::spawn(move || {
let item = clone_pool.pull_owned_with(|x| x.push_str("1")).unwrap();
tx1.send((1, item)).unwrap();
});
let clone_pool = pool.clone();
let sender2 = std::thread::spawn(move || {
let item = clone_pool.pull_owned_with(|x| x.push_str("2")).unwrap();
tx.send((2, item)).unwrap();
});
let receiver = std::thread::spawn(move || {
for _ in 0..2 {
let (id, item) = rx.recv().unwrap();
if id == 1 {
assert_eq!(*item, "1");
} else {
assert_eq!(*item, "2");
}
}
});
sender1.join().unwrap();
sender2.join().unwrap();
receiver.join().unwrap();
Performance
These benchmarks are based on sharded-slab repository.
The first shows the results of a benchmark where an increasing number of
items are inserted and then removed into a slab concurrently by five
threads. It compares the performance of the concurrent pool implementation
with a sharded-slab and a RwLock<slab::Slab>:
The second graph shows the results of a benchmark where an increasing
number of items are inserted and then removed by a single thread. It
compares the performance of the concurrent pool with a sharded-slab,
an RwLock<slab::Slab> and a mut slab::Slab.
The benchmarks show that concurrent pool performs worse than slab in single-threaded scenarios, but significantly outperforms sharded slab. In multi-threaded scenarios, it is clearly better than slab, and only slightly worse than sharded slab.
License
This project is licensed under either of
- Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
at your option.
Dependencies
~285–630KB
~12K SLoC