3 unstable releases
0.2.2 | Jan 21, 2025 |
---|---|
0.2.0 | Jan 16, 2025 |
0.1.0 | Jan 14, 2025 |
#303 in Algorithms
324 downloads per month
56KB
1K
SLoC
compute-it
compute-it
is a crate that provides a lazy evaluation of variables, with dependencies.
Development occurs in the dev/1
branch.
Example of use
compute-it
can be used to create computation with a static structure. In such use case, the structure of the computation does not changes, only the value of the variables.
use compute_it::*;
let v1 = Variable::<u32>::new(1);
let v2 = Variable::<u32>::new(2);
let v3 = Variable::<u32>::new(3);
// Create a new computation `c1` with `v1`, `v2` and `v3` as variables.
let c1 = Computation::<u32>::new(|(a, b, c)| a + b + c, (&v1, &v2, &v3));
println!("{} == 6", *c1.read_result());
// Change in `v1` change the result of `c1`.
v1.set(4);
println!("{} == 9", *c1.read_result());
Computation can also be used as input to other computation, and give access to intermediary results:
use compute_it::*;
let v1 = Variable::<u32>::new(1);
let v2 = Variable::<u32>::new(2);
let v3 = Variable::<u32>::new(3);
// Create a new computation `c1` with `v1` and `v2` as variables.
let c1 = Computation::<u32>::new(|(a, b)| a + b, (&v1, &v2));
println!("{} == 3", *c1.read_result());
// Create a new computation `c2` which uses the result of `c1` and the variable `v3`.
let c2 = Computation::<u32>::new(|(a, b)| a + b, (&c1, &v3));
println!("{} == 6", *c1.read_result());
// Change in the value `v1` also changes the result of `c2`.
v1.set(4);
println!("{} == 6", *c1.read_result());
println!("{} == 9", *c2.read_result());
compute-it
can be used to create computation with a dynamic structure. In such use case, the list of variables and their value can be changed during runtime.
use compute_it::*;
let v1 = Variable::<u32>::new(1);
let v2 = Variable::<u32>::new(2);
let v3 = Variable::<u32>::new(3);
// Create a new computation `c1` with `v1` and `v2` as initial set of variables.
let mut c1 = VecComputation::<u32>::new(|v| v.into_iter().fold(0, |a, b| a + b), (&v1, &v2));
println!("{} == 3", *c1.read_result());
// Add `v3` to the set of varibles.
c1.push(&v3);
println!("{} == 6", *c1.read_result());
// Remove `v2` to the set of varibles.
c1.remove(&v2);
println!("{} == 4", *c1.read_result());
// Change the value of `v1`
v1.set(4);
println!("{} == 7", *c1.read_result());
Variables can also be grouped:
use compute_it::*;
let v1: Variable<i32> = 0.into();
let v2: Variable<u32> = 1.into();
let v3: Variable<i32> = 2.into();
/// Create a vec computation where the vector is made of a tuple of reference to i32 and u32 variables.
let mut c1 = VecComputation::<i32, (i32, u32, i32), markers::GroupedVariables>::new(
|v: Vec<(&i32, &u32, &i32)>| v.into_iter().fold(0, |a, (b, c, d)| a + b + *c as i32 + d),
(&(&v1, &v2, &v3),),
);
Sometime it can be needed to change the input of a computation to a different variable, without changing the rest of the structure of the computation graph. We can use Reference
for that purpose:
use compute_it::*;
let v1: Variable<i32> = 1.into();
let v2: Variable<i32> = 2.into();
let mut ref1 = Reference::<i32>::new(&v1);
// `c1` is initialized to use `v1` as input.
let c1 = Computation::<i32>::new(|(x,)| *x, (&ref1,));
println!("{} == 1", *c1.read_result());
// After this call `c1` will use `v2` as input.
ref1.replace(&v2);
println!("{} == 2", *c1.read_result());
Dependencies
~0.4–1MB
~21K SLoC