2 releases

0.1.1 Aug 18, 2024
0.1.0 Aug 18, 2024

#1055 in Game dev

MIT license

43KB
1K SLoC

CHSL

prounced (chisel) https://crates.io/crates/chsl

2D Game Physics Engine supporting Joints/Constraints

let mut physics_world = PhysicsWorld::new(BoundingBox {
  x: 0.0,
  y: 0.0,
  width: 1240.0,
  height: 880.0,
});

let steps = 1;
loop {
  physics_world.update(delta_time, steps);
}

Add and Remove RigidBodies

let circle = RigidBody::new_circle(position, rotation, radius, is_static);

//adding
physics_world.add_body("circle ID", circle);

//removing
physics_world.remove_body("circle ID");

Add and Remove Constraints/Joints

//body is an id
let slide = Constraint::SlideJoint { body, position, angle, strength };

//adding
physics_world.add_constraint("constraint ID", slide);

//removing
physics_world.add_constraint("constraint ID");

Stuffs

this is a shoddily made engine made for fun so use at your own discretion

No runtime deps