8 releases
Uses old Rust 2015
0.2.1 | Jun 29, 2017 |
---|---|
0.2.0 | May 16, 2016 |
0.1.5 | Feb 2, 2016 |
0.1.1 | Jan 29, 2016 |
#401 in Memory management
73KB
1K
SLoC
cell-gc
A simple garbage collector for use in Rust.
The goal is to help you quickly build a VM in Rust. So this GC is designed for:
-
Safety
-
No dependency on linters or compiler plugins
-
An API that's consistent with a high-performance implementation (though right now cell-gc is not speedy)
-
Fun
Caveats
cell-gc is for use in VMs. So the assumption is that the data the GC is managing is not really your data; it's your end user's data. If you don't want every field of every GC-managed object to be public and mutable, cell-gc is not the GC for your project!
The API is completely unstable. I promise I will change it in ways that will break code; you'll just have to keep up until things stabilize.
cell-gc is not designed to support multithread access to a single heap (like Java). Instead, you can create one heap per thread (like JavaScript).
Currently it does not support lots of small heaps with random lifetimes (like Erlang), but I have some ideas on how to get there. See issue #7.
How to use it
There are two parts to using cell_gc
: GC types and GC heaps.
Declaring GC types
Declaring GC types is actually super easy. Just add #[derive(IntoHeap)]
to any struct:
extern crate cell_gc;
#[macro_use] extern crate cell_gc_derive;
/// A linked list of numbers that lives in the GC heap.
/// The `#[derive(IntoHeap)]` here causes Rust to define an additional
/// type, `IntListRef`.
#[derive(IntoHeap)]
struct IntList<'h> {
head: i64,
tail: Option<IntListRef<'h>>
}
# fn main(){}
cell_gc
does several things:
-
Behind the scenes, it generates some code used for garbage collection, such as marking code. You never need to worry about that stuff.
-
It checks that
IntList
's fields are all GC-safe.Not every type is safe to use as a field of a heap struct or enum. Here are the allowed field types:
- primitive types, like
i32
- types declared with
#[derive(IntoHeap)]
, likeIntList<'h>
andIntListRef<'h>
Box<T>
whereT
has'static
lifetimeRc<T>
whereT
has'static
lifetimeOption<T>
whereT
is any of these types
If you try to use anything else, you'll get bizarre error messages from
rustc
. - primitive types, like
-
It declare a
Ref
type for you, in this caseIntListRef
.cell_gc
names this type by gluingRef
to the end of the struct name.IntListRef
is a smart pointer to a GC-managedIntList
. You need this becausecell_gc
doesn't let you have normal Rust references to stuff in the GC heap.IntListRef
values keep in-heapIntList
values alive; once the lastIntListRef
pointing at an object is gone, it becomes available for garbage collection, and eventually it'll be recycled.IntListRef
is likestd::rc::Rc
: it'sClone
but notCopy
, and calling.clone()
copies the Ref, not the object it points to.Ref
types have accessor methods for getting and setting each field of the struct. For example,IntList
has methods.head()
,.tail()
,.set_head(i64)
, and.set_tail(Option<IntListRef>)
.
You can also derive IntoHeap
for an enum, but support is incomplete: no
Ref
type is generated for enums. Tuple structs are not supported.
Understanding heaps
This part isn't documented well yet. But here's an example,
using the IntList
from above:
# #[macro_use] extern crate cell_gc;
# #[macro_use] extern crate cell_gc_derive;
# #[derive(IntoHeap)]
# struct IntList<'h> {
# head: i64,
# tail: Option<IntListRef<'h>>
# }
use cell_gc::Heap;
fn main() {
// Create a heap (you'll only do this once in your whole program)
let mut heap = Heap::new();
heap.enter(|hs| {
// Allocate an object (returns an IntListRef)
let obj1 = hs.alloc(IntList { head: 17, tail: None });
assert_eq!(obj1.head(), 17);
assert_eq!(obj1.tail(), None);
// Allocate another object
let obj2 = hs.alloc(IntList { head: 33, tail: Some(obj1) });
assert_eq!(obj2.head(), 33);
assert_eq!(obj2.tail().unwrap().head(), 17);
});
}
Use Heap::new()
in your main()
function to create a heap.
Use heap.enter()
to gain access to the heap (opening a "heap session", hs
).
Use hs.alloc(v)
to allocate values in the heap.
Vectors in the GC heap
A very simple "object" type for a text adventure game:
#[macro_use] extern crate cell_gc;
#[macro_use] extern crate cell_gc_derive;
use cell_gc::collections::VecRef;
#[derive(IntoHeap)]
struct Object<'h> {
name: String,
description: String,
children: VecRef<'h, ObjectRef<'h>>
}
# fn main() {}
Note that children
is a VecRef<'h, ObjectRef<'h>>
; that is, it is
a reference to a separately GC-allocated Vec<ObjectRef<'h>>
, which is
a vector of references to other objects. In other words, this is exactly
what you would have in Java for a field declared like this:
public ArrayList<Object> children;
The API generated by this macro looks like this:
# struct VecRef<'h, T: 'h>(&'h T); // hack to make this compile
struct Object<'h> {
name: String,
description: String,
children: VecRef<'h, ObjectRef<'h>>
}
struct ObjectRef<'h> {
/* all fields private */
# target: &'h Object<'h> // hack to make this compile
}
impl<'h> ObjectRef<'h> {
fn name(&self) -> String
# { unimplemented!(); }
fn set_name(&self, name: String)
# { unimplemented!(); }
fn description(&self) -> String
# { unimplemented!(); }
fn set_description(&self, description: String)
# { unimplemented!(); }
fn children(&self) -> VecRef<'h, ObjectRef<'h>>
# { unimplemented!(); }
fn set_children(&self, children: VecRef<'h, ObjectRef<'h>>)
# { unimplemented!(); }
}
(You might never actually use that set_children()
method.
Instead, you'll initialize the children
field with a vector when you
create the object, and then you'll most likely mutate that existing vector
rather than ever creating a new one.)
You can allocate Object
s in the heap using hs.alloc(Object { ... })
,
and make one Object
a child of another by using obj1.children().push(obj2)
.
Safety
As long as you don't type the keyword unsafe
in your code,
this GC is safe.[citation needed]
Still, there's one weird rule to be aware of:
Don't implement Drop
or Clone
for any type declared using derive(IntoHeap)
.
It's safe in the full Rust sense of that word
(it won't cause crashes or undefined behavior,
as long as your .drop()
or .clone()
method does nothing unsafe
),
but it won't do what you want.
Your .drop()
and .clone()
methods simply will not be called when you expect;
and they'll be called at other times that make no sense.
So don't do that!
The safe alternative is to put a Box
or Rc
around your value
(the one that implements Drop
or Clone
)
and use that as a field of a GC heap struct.
Why is it called "cell-gc"?
In cell-gc, every field of every GC-managed object is mutable. You can't get direct references to the data; instead you use methods to get and set values.
It's as though every field were a Cell.
Dependencies
~2MB
~44K SLoC