2 unstable releases
0.2.0 | Mar 1, 2021 |
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0.1.0 | Feb 26, 2021 |
#2096 in Asynchronous
13KB
170 lines
causality
"the relation between a cause and its effect or between regularly correlated events or phenomena"
Event Driven Architecture Traits.
Prescriptive implementation of event sourcing models.
Usage example in documentation.
Documentation
cargo doc --open
References
License
lib.rs
:
Traits for implementing Event Driven Architectures
.
Borrowing with fervor from the Theory of Causality
to conceptualize deterministic state.
Ideas represented are often a reflection off of the work of others (Causality
, Event Sourcing
, CQRS
, etc).
CAUTION: Implementation hasn't had time to mature. Expect breaking changes.
Example
use simple_error::SimpleError;
use causality::{Actor, Cause, Effect};
enum Command {
TestDoor {actor_id: u32, actor_version: u8},
}
impl Cause for Command {
type ActorId = u32;
type ActorVersion = u8;
fn actor_id(&self) -> Self::ActorId {
match self {
Command::TestDoor {actor_id, ..} => {
*actor_id
}
}
}
fn actor_version(&self) -> Self::ActorVersion {
match self {
Command::TestDoor {actor_version, ..} => {
*actor_version
}
}
}
}
enum Event {
Opened {version: u8, key: u32},
Closed {version: u8, key: u32}
}
impl Effect for Event {
type Version = u8;
type Key = u32;
fn version(&self) -> Self::Version {
match self {
Event::Opened {version, ..} |
Event::Closed {version, ..} => {
*version
}
}
}
fn key(&self) -> Self::Key {
match self {
Event::Opened {key, ..} |
Event::Closed {key, ..} => {
*key
}
}
}
}
struct Door {
id: u32,
version: u8
}
impl Actor<Command, Event, SimpleError> for Door {
type Id = u32;
type Version = u8;
fn handle(&self, command: Command) -> Result<Vec<Event>, SimpleError> {
match command {
Command::TestDoor {actor_id, actor_version} => {
return Ok(vec![
Event::Opened {version: 1, key: 1},
Event::Closed {version: 1, key: 2}
]);
}
}
Err(SimpleError::new("command should be found due to enum type"))
}
fn apply(&mut self, effects: Vec<Event>) -> Result<(), SimpleError> {
for effect in effects {
match effect {
Event::Opened {key, ..} |
Event::Closed {key, ..} => {
self.version = key as u8;
}
}
}
Ok(())
}
}
let mut door = Door {
id: 1,
version: 1
};
let command = Command::TestDoor {
actor_id: 1,
actor_version: 1
};
let events = door.handle(command).unwrap();
assert_eq!(events.len(), 2);
let result = door.apply(events);
assert!(result.is_ok());