#key #memory #skip-list #bitcoin #implemented #key-value #mem-table

bitcoinleveldb-memtable

in memory MemTable -- typically implemented by a SkipList

3 releases

0.1.16-alpha.0 Mar 31, 2023
0.1.12-alpha.0 Jan 19, 2023
0.1.10-alpha.0 Jan 18, 2023

#22 in #skip-list

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Used in 71 crates (3 directly)

MIT license

1.5MB
2.5K SLoC

bitcoinleveldb-memtable

A memory-based table implementation for the Bitcoin system.

Notice: "This crate is part of a direct translation from C++ to Rust of the Bitcoin core. As such, some of the function bodies may still be in the process of translation. Please note that this system will become testable once the translation process is complete."

MemTable

The MemTable struct represents a memory-based table that maps keys to values, used in the implementation of the Bitcoin system. It is implemented as a skiplist data structure, which allows efficient lookups, insertions, and deletions.

MemTableConstructor

The MemTableConstructor struct is responsible for creating and initializing a new MemTable.

MemTableIterator

The MemTableIterator struct is used to iterate through the entries in a MemTable in key order.

MemTableKeyComparator

The MemTableKeyComparator struct is responsible for comparing keys in a MemTable.

MemTableTable

The MemTableTable struct represents a table of MemTables, used in the implementation of the Bitcoin system. It is implemented as a hash table that maps file numbers to MemTables.

MemTableTest

The MemTableTest struct is used to test the functionality of MemTable.

Tokens

  • add: Adds a new key-value pair to the MemTable.

  • approximate_memory_usage: Returns the approximate memory usage of the MemTable.

  • between: Returns true if the key is between the start and end keys (inclusive).

  • drop: Drops the MemTable and releases its resources.

  • encode_key: Encodes the key for storage in a MemTable.

  • finish_impl: Finalizes the MemTable and returns a Table object containing its contents.

  • get: Retrieves the value associated with the given key.

  • get_length_prefixed_slice: Returns a length-prefixed slice of the given data.

  • invoke: Invokes the given function with the given arguments.

  • key: Returns the key associated with the current entry in the MemTableIterator.

  • mem_table_test_simple: Tests the basic functionality of MemTable.

  • next: Advances the MemTableIterator to the next entry.

  • prev: Advances the MemTableIterator to the previous entry.

  • ref_: Adds a reference to the MemTable.

  • seek: Seeks the MemTableIterator to the entry with the given key.

  • seek_to_first: Seeks the MemTableIterator to the first entry.

  • seek_to_last: Seeks the MemTableIterator to the last entry.

  • status: Returns the current status of the MemTable.

  • unref: Releases a reference to the MemTable.

  • valid: Returns true if the MemTableIterator is positioned at a valid entry.

  • value: Returns the value associated with the current entry in the MemTableIterator.

47> how does a MemTable work?

A MemTable is an in-memory data structure used in LevelDB for indexing key-value pairs. It is essentially a sorted map that holds key-value pairs in a sorted order according to the keys' byte sequences. The MemTable is typically constructed from a write-ahead log (WAL) or another SSTable on disk.

When a new key-value pair is added to the MemTable, it is inserted into a skiplist data structure, which allows for efficient search and range queries. The MemTable is optimized for both read and write operations, with low memory overhead and fast access times.

Once the MemTable reaches a certain size threshold, it is flushed to disk in the form of an SSTable. This is done to prevent the MemTable from becoming too large and consuming too much memory. During a flush, the MemTable is converted into a sorted table that is then written to disk.

The MemTable is an important component of LevelDB's architecture as it provides fast read and write performance, while also enabling efficient compaction and management of data on disk.

48> so, the MemTable is basically an in memory SST which will be flushed to disk in order to create the SSTs

Yes, that's correct! The MemTable serves as an in-memory representation of a LevelDB database, and its contents are periodically flushed to disk to create SST files. When a write operation is performed on the database, the new key-value pair is first inserted into the MemTable. As the MemTable grows larger, it will eventually be too big to fit in memory, and it will be flushed to disk as an SST file.

Once the SST file is written, subsequent read operations can query the SST file on disk rather than accessing the MemTable in memory. This allows for efficient storage of large databases, while still providing the benefits of a key-value store with fast read and write performance.

49> what else should we know about them?

One important thing to note about MemTables is that they use a red-black tree data structure to maintain the key-value pairs in sorted order. This allows for efficient lookups and range queries, as well as efficient insertions and deletions.

Another important aspect of MemTables is their relationship with the Write Ahead Log (WAL) in LevelDB. As new data is inserted into the MemTable, it is also appended to the WAL. This ensures that all data modifications are recorded on disk, even if they have not yet been flushed to an SST file. If the system crashes or is shutdown unexpectedly, the WAL can be used to recover any lost data that was not yet written to disk.

Finally, it's worth noting that MemTables are designed to be relatively small in size, since they are stored entirely in memory. As the size of the MemTable grows, LevelDB will periodically flush its contents to disk in order to keep memory usage in check. This is done automatically and transparently to the user, so they do not need to worry about manually managing the MemTable's size.

50> could you teach me about the red black tree structure? what are its mathematical properties? what about complexity metrics? which other metrics should we look at when studying red black tree behavior? what are the typical sizes of a memtable?

Sure, I'd be happy to help with that.

A red-black tree is a self-balancing binary search tree, where each node has a color attribute, either red or black, and the tree satisfies the following properties:

  1. The root is black

  2. All leaves are black

  3. If a node is red, then its children are black

  4. Every path from a given node to any of its descendant null nodes contains the same number of black nodes

These properties ensure that the longest path from the root to any leaf node is no more than twice the length of the shortest path, so the tree is always balanced.

In terms of complexity, the worst-case time complexity for operations like search, insert, and delete in a red-black tree is O(log n), where n is the number of elements in the tree. This is because, in the worst case, we may need to traverse the entire height of the tree, which is at most log n.

In addition to time complexity, we should also consider space complexity when studying red-black trees. The space complexity of a red-black tree is O(n), where n is the number of elements in the tree.

The size of a MemTable varies based on the application and use case. However, MemTables are generally kept small enough to fit in memory, since they are an in-memory data structure. In LevelDB, the default size of a MemTable is 4MB, but this can be adjusted based on the specific needs of the application. When a MemTable exceeds its size threshold, it is flushed to disk as an SSTable.

51> why was red-black tree chosen for memtable?

Red-black trees were chosen for memtable due to their efficient time complexity for insertion, deletion, and searching operations, which are the primary operations performed on memtables in LevelDB. Red-black trees have a worst-case time complexity of O(log n) for these operations, which is very efficient for data structures of large size. Additionally, red-black trees have the property of being self-balancing, which helps to prevent worst-case scenarios and ensures that the tree remains balanced even after multiple insertions or deletions. This makes them a good fit for the dynamic nature of memtables, which are constantly being updated as new data is added and old data is removed.

52> do we compact memtables? or just sst?

In LevelDB, only SSTables are compacted. When a memtable reaches its size limit, it is converted into an SSTable and becomes immutable. The memtable is then replaced with a new empty one. The immutable SSTable may be further compacted with other SSTables during the compaction process.

53> how are memtables parametrized? what do we need to consider when iterating them?

Memtables in LevelDB are parametrized based on the maximum size of the table and the write buffer size. The maximum size of a memtable is determined by the write_buffer_size parameter, which specifies the maximum size of a single memtable in bytes. Once a memtable reaches this size, it is flushed to disk as an SSTable, and a new empty memtable is created.

When iterating a memtable, it's important to consider the ordering of the keys, as the keys in a memtable are stored in sorted order. The MemTableKeyComparator class is used to perform the key comparisons. When iterating a memtable, it's also important to keep track of the sequence number of the latest modification to the database, as this is needed to determine which values are the most recent.

In addition to these considerations, it's also important to keep in mind the overall memory usage of the system, as a large number of memtables can cause memory pressure and affect system performance. Therefore, it's important to carefully tune the write_buffer_size and other related parameters to ensure optimal system performance.

54> what is the typical ratio between write buffer size and maximum size of the table?

The typical ratio between the write buffer size and the maximum size of the memtable is usually between 1:4 and 1:8. This means that the maximum size of the memtable is usually 4 to 8 times larger than the size of the write buffer. However, the specific ratio may depend on the use case and the available memory resources.

55> is the write buffer part of the memtable?

Yes, the write buffer is a part of the memtable. When a new key-value pair is written to the LevelDB database, it is first inserted into the write buffer. The write buffer is basically a small, in-memory buffer where newly written key-value pairs are stored. Once the write buffer becomes full, its contents are flushed to the memtable, which is a larger in-memory data structure that is also used to store key-value pairs. The write buffer allows for more efficient writes to the database by reducing the number of times data needs to be written to the memtable.

Dependencies

~89MB
~852K SLoC