3 releases
0.1.2 | Jun 23, 2024 |
---|---|
0.1.1 | Jun 22, 2024 |
0.1.0 | Jun 22, 2024 |
#1065 in Game dev
1MB
59 lines
Bevy GLTF Extended Loader (BGEL)
What does this do?
This tool applies some (at the moment one) Khronos glTF Extensions to the relevant materials.
Here is a list of the currently supported extensions. Feel free to ask for more or even open a pull request, if you have some implementation:
- KHR_materials_emissive_strength
Usage
- Add the
GLTFExtender
plugin - Add a meta file to your gltf, which includes includes the
include_sources: true,
flag (see material_test.glb.meta) - For every added gltf do the following:
let my_gltf = assets.load("material_test.glb");
commands.spawn(SpawnAsset { handle: my_gltf });
Examples
Emissive Example
cargo run --example emissive_example
Shows an emissive example with massive bloom.
Changes
0.1.0 Initial release
Features
- Simple support for KHR_materials_emissive_strength
- Multiplies the emissive strength of the material by this value
0.1.1
Changes
- The library is now internally also called bgel
- Fixed usage section in readme
0.1.2
Fixes
- Complex models wouldn't be extended, since they take too long to load. Now only after the asset has been found, the request for modification is deleted.
Dependencies
~19–46MB
~744K SLoC