1 unstable release
new 0.2.3 | Dec 19, 2024 |
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#1164 in Game dev
63KB
483 lines
Bevygap Client Plugin
Instead of connecting lightyear using commands.connect_client()
, this plugin will
make a request to the bevygap matchmaker, then modify lightyear's config to set the supplied
game server socket address and connect token, then call commands.connect_client()
for you.
Read the bevygap book to learn more.
Usage
use bevy_bevygap_client_plugin::prelude::*;
// ...
app.add_plugins(BevygapClientPlugin);
// ...
// trigger the connection by setting state to `BevygapClientState::Request`
// or use this function on Commands:
commands.bevygap_connect_client();
Dependencies
~54–95MB
~1.5M SLoC